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Magic Vs. Tech (Feat. Aeronautics)

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Glorious little pack that (while it doesn't prevent you) highly encourages pitting magic against tech.

Has the following mods for magic:

Botania

Ars Nouvaeu (And several addons)

Iron's Spells and Spellbooks (And several addons)

ProjectE

Mystical Agriculture

Occultism

Waystones

Psi (And several addons)

 

 

Has the following mods for tech:

Create (And MANY addons)

Create Aeronautics (And several addons)

Replication

TaCZ (And several addons)

Cyberspace

 

 

Mods that can be used by both tech and magic (since they are kinda both/neither):

Sophisticated Backpacks

Sophisticated Storage

Nameless Trinkets

 

The Backrooms Update. (I just find the idea of someone making a threshold in their bunker/basement and just tearing the world apart for everyone until they stabilize it. Plus, this mod also has misrememberances of builds even YOU make, not just pregen structures... I think, I haven't seen it yet but tbf I didn't build anything in that world so)

 

 

 

FYI, the way this pack encourages you to choose one side or the other is that there is no compatability between tech and magic unless it directly harms one or the other. Such as a nifty little mod I found that adds compat between Iron's and Sable to allow Iron's spells to break and move sublevels. 

Generally, magic mods don't change too much with the base game so they only needed compatability to hit the insanity of Aeronautics sublevels as Aeronautics can hit anything magical just fine.

 

 

 

 

DISCLAIMER: CURRENTLY BROKEN ON SOME DEVICES, UNKOWN WHY

Magic Vs. Tech (Feat. Aeronautics) Team

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