Magic Valley

This pack has something for everyone Magic/Tech/Adventure/and Homesteading no matter which path you chose they all allow you to progress.
Back to Files

Magic Valley 0.19.5 r1

File nameMagic-Valley-0.19.5-r1.zip
Uploader
Mclovin4100Mclovin4100
Uploaded
Oct 16, 2026
Downloads
47
Size
9.1 MB
Mod Loaders
Forge
File ID
9215438
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Magic Valley 0.19.5 r1

Key changes
- Adds Magic Valley Compatibility 1.3.83 and the separate AddonsLib Tab Guard 0.1.1 performance dependency.
- Replaces the archived Noisium 2.3.0 binary with the maintained Noisiumed 3.0.6 Forge 1.20.1 release.
- Uses the official, unmodified Ars Controle file with the compatibility fix in Magic Valley Compatibility.
- Removes Moog's Path Structures, More Mob Variants, and Alex's Caves after performance and stability investigation.
- Restores Welcome, Server Essentials, and Cross-Mod Endgame quest chapters and keeps the reorganized category layout.
- Refines the RuneVeil HUD and FancyMenu hosting banner.

Packaging and verification
- Noisiumed, Magic Valley Compatibility, AddonsLib Tab Guard, Ars Controle, and RFTools Builder are CurseForge manifest dependencies.
- The removed Noisium JAR is not present anywhere in this archive.
- Only the CurseForge-approved CC: Tweaked file remains as a mod override.
- Excludes saves, logs, crash reports, screenshots, account data, backups, JEI history/cache, JourneyMap player data, and other local runtime files.
- Export audit and secret scan passed with zero findings.
- All 552 registered client files matched their stored CurseForge hashes; no registered JAR was locally edited.
- Two clean builds produced byte-identical archives.

Known follow-up
Cold startup and JEI loading remain heavy for this large pack. Continue measuring first-open inventory stalls and hub-to-Magic-Valley transitions; packaging cleanup alone is not runtime performance proof.

This mod has no additional files