Madlands Modpack

A collection of magic, sci-fi, and tech-related mods, based on the FTB Direwolf20 modpack.

File Details

Madlands-1.10.2-1.4.zip

  • R
  • Jul 20, 2017
  • 2.87 MB
  • 170
  • 1.10.2

File Name

Madlands-1.10.2-1.4.zip

Supported Versions

  • 1.10.2

*** Minimum RAM requirements may need to be adjusted between 4GB-8GB due to recent mod changes. ***

 

Updated Mods:

  • AppleSkin 1.0.5 -> 1.0.7
    • Made show.saturation.hud.overlay config option also control whether or not the potential saturation gain is shown when holding food
  • ArchitectureCraft 1.7.1 -> 1.7.3
    • French translation added courtesy of Louis Bailleau.
    • Fixed "tile entity cannot be cast to gcewing.architecture.ShapeTE" client crash caused by attempting to place an ArchitectureCraft block in a space partially occupied by another type of block having a tile entity.
  • Biomes O' Plenty 5.0.0.2236 -> 5.0.0.2290
    • Use canSustainPlant to check for fertility instead of own implementation
  • Blood Magic 2.1.10.79 -> 2.1.11.80
    • Added support for some modded crops (Untested. Theoretically they work):  Harvestcraft, Actually Additions, Extra Utilities
    • Fixed permission level for sub-commands
    • Large Bloodstone Bricks should receive 4 from a craft
    • Fixed Diamond Meteor giving blocks of diamond
    • Dynamically calculate Meteor Weight
    • Fixed NPE in fluid filter
    • Fixed Blood Tank capacity being reset when the chunk reloaded
    • Updated russian translation
    • Fixed Rune Type capability not registering on physical client
    • Updated Sigil of Holding texture so set color is more visible
    • Fixed blocks destroyed by bound tools not storing any NBT data
    • Fixed Harvest ritual not working on Melons and Pumpkins
    • [API] Methods for removing recipes
  • Brandon's Core 2.1.8.107 -> 2.1.9.113
    • No changelog for this release.
  • Chisel 2.0.0.10.22 -> 2.0.0.13.29
    • Most render logic moved to new mod, CTM
    • Futura blocks are back to their former glory!
    • Antiblocks GLOW (and a few other blocks do too!)
    • Fix some potential packet exploits
    • Fix companion cube subtext
    • Fix crash from mods using old API
    • Add hard dependency on CTM
    • Fix requiring CTM serverside
    • Remove some configs that belonged to CTM
    • Fix error when opening newly crafted iChisel
    • Now requires version 0.2.0 of CTM or higher
    • IChiselItem now has a method to override the noise played
    • Add ice variants (Drullkus)
    • Remove debug block
    • In-world chiseling will now work on oredict variants
    • The iChisel target will now be considered for in-world chiseling
    • Fix #480 when CTM is missing, the missing mods GUI will now be displayed instead of just a crash
    • Fix a crash when chiseling oredict variants
  • CodeChicken Lib 1.8.+ 2.5.9.267 -> 2.5.9.283
    • Gracefully catch mod bakeries exploding.
  • CoFH Core 4.1.4.7 -> 4.1.11.16
    • Minor updates for optimization and compatibility.
    • Updates to handle various fixes and optimizations.
    • More backend stuff.
    • Corrected a corner case issue with ASM not firing.
    • Corner case crash with German keyboards.
    • Backend support stuff.
    • Final 1.10.2 release.
  • Compact Solars 5.0.9.332 -> 5.0.12.336
    • No changelog for this release.
  • Controlling 1.0.4 -> 1.0.5
    • Added a "Show None" button
  • Draconic Evolution 2.1.1.236 -> 2.1.2.245
    • Fixed chaos island implosion effects not rendering.
    • Fixed Ender Energy Manipulator breaking mipmap
    • Fixed a potential crash with mob soul.
    • Fixed elusive fusion crafting desync bug (only occurs when injectors are 1 block from the core).
  • ElecCore 1.7.421 -> 1.7.425
    • Fixed some unlocalized names not being fully lowercased
    • Fixed modules loading before the actual mod
    • Fixed usage of a method that is not available for 1.10
    • Added Forestry property reference
    • Updated mappings & forge version
  • Ender IO 3.1.192 -> 3.1.193
    • Prevent lingering entities from being picked up (commit: ee8aff2) — Henry Loenwind / githubweb
    • Still being haunted by the 1.8.9 update (commit: 3872652) — Henry Loenwind / githubweb
    • Adapt to Chisel API change (commit: 708164d) — Henry Loenwind / githubweb
    • Chisel API part 2 (commit: 4a0da26) — Henry Loenwind / githubweb
  • Extra Utilities 1.4.4 -> 1.5
    • Update to 1.12
    • Re-add 'Slightly-Larger Chest' from XU1
    • Add Enchanter machine
    • Add evil infused ingots (and blocks)
    • Reduce max stacksize for 'speed upgrade's to 4, and added two new tiers of speed upgrades, magical and ultimate, with max stacksizes of 16 and 64.
    • Removed CoFH RF Energy API support (will be readded at a later point in time)
    • 'Creative Harvest' blocks can now be pick-blocked by creative players to create a pre-configured stack that can be placed by non-creative players.
  • Extreme Reactors 0.4.5.29 -> 0.4.5.30
    • Added config options to disable Fuel Rods / Turbine particles
    • Added localizations for Fluid Cyanite. Close #107
    • Added localizations for client-only configurations
    • Updated Forge to version 12.18.3.2185
    • Updated Zero CORE to version 0.1.0.6
  • FoamFix 0.6.3 "Anarchy" -> 0.7.1 "Anarchy"
    • Integrate World.getCollisionBoxes() performance boost patch
    • Fix fasterEntityDataManager-related bugs.
    • Sign JAR to improve adherence to community coremod guidelines
  • Forestry 5.2.17.376 -> 5.2.17.379
    • Revert "Update modids for Natura and Extra Utilities 2" - Nedelosk
    • Update modids for Natura and Extra Utilities 2 It seems they follow the lowercase modid recommendation now - Robert Obermeier
    • Fix #1710 1.10 Bees do damage on peaceful mode - Nedelosk
    • Update RF_MOD_ID constant (#1641) - disba1ancer
    • Fixed new multiblock error messages. - Vexatos
    • Fix a addEntityPotionFX NullPointerException - Nedelosk
    • Fix #1426 A way to change how much sand an tree multifarm gives when a tree grows - Nedelosk
    • Fix #1539 Immersive engineering Ethanol doesn?t work with Bio Generator - Nedelosk
    • Update Forge Version and Fix Ic2 integration - Nedelosk
    • Update Ic2 and Jei versions - Nedelosk
    • Fix #1546 Electric Engine via MFSU - Nedelosk
    • Fix #1594 EnderLillySeeds not accept for farm - Nedelosk
    • Fix #1537 Peat Engine not noticing its generated power is being used - Nedelosk
    • Fix #1598 Crash client - Nedelosk
    • slightly offset the front and back part of the machine model to prevent Z fighting (#1605) - MatthiasMann
    • Fix cocoon - Nedelosk
    • Fix #1604 [1.10.2] CocoonCeption - Nedelosk
    • Fix #1595 DataParameter ID issue caused by Forestry carts - mezz
    • Add missing files - Nedelosk
    • Fix #1584 Crash while shift clicking any item into farm - Nedelosk
    • Expose WoodAccess registration to the API - mezz
    • Add ILeafProvide - Nedelosk
    • Fix TreeFactory - Nedelosk
    • Improve getDecorativeLeaves - Nedelosk
    • Rename getDecorativeLeave to getDecorativeLeaves - Nedelosk
    • Improve Decorative Leaves - Nedelosk
    • Improve wood state mapper and woodmeshdefinition - Nedelosk
    • Woodmodelloader backport from 1.11.2 - Nedelosk
    • Clean Up - Nedelosk
    • Improve fluid containers - Nedelosk
    • Fix #1566 Incompatibility with Schematica - mezz
  • Genetics Reborn 1.0.4 -> 1.0.5
    • Made disabled genes no longer come from the decrypter.
    • Fixed machines not dropping inventories and overclockers
    • Made organic matter not read out code name(If it even was?)
  • GraveStone Mod 1.5.12 -> 1.5.13
    • Bugfixes
  • Immersive Petroleum 1.0.6 -> 1.0.7
    • Fixed issue where empty chunks would display as having replenishing oil
  • Industrial Craft 2.2.6.234ex110 -> 2.2.6.245ex110
    • Bugfixes
  • JourneyMap 5.4.7 -> 5.4.9b1
    • Singleplayer Fullscreen Map shows biome name even for unloaded chunks
    • Updated color derivation for blocks with multiple render layers
    • Support for Chisel blocks
    • Support for Mekanism blocks
    • New mob icons courtesy of Yukimaia: Polar bear, illagers, llamas, parrots, shulker, stray, husk, and zombie villagers.
    • Bugfix: Auto-Map wasn't using correct Biome to color grass and foliage.
    • Bugfix: Duplicate Reset buttons in Options Manager.
  • McjtyLib 2.3.11 -> 2.4.3
    • Emergency fix which should help protect against mods that do something wrong with gui's (causing them to be made current but not calling initGui on them)
  • Mercurius 1.0.4 -> 1.0.6
    • Various bug fixes and minor improvements
  • Mob Grinding Utils 0.1.8.21 -> 0.1.8.22
    • FINAL UPDATE TO 1.10.2 VERSION
    • Fixed day light cycle effecting blocks that used the wrong world timer.
    • Built against the RB for forge 1.10.2
  • Modular Powersuits 1.2.123 -> 1.2.124
    • added IC2 classic support. You will need to replace your old "mps-ic2.recipes" file with the included "mps-ic2-classic.recipes" file for recipe integration support.
  • MrTJPCore 2.0.0.19 -> 2.0.1.20
    • No changelog for this release.
  • Mystical Agriculture 1.5.6 -> 1.5.7a
    • Made IC2 Uranium/Iridium seperate crops
    • Fixed the Miner's Vision upgraded Supremium Pickaxe deleting itself on use
    • Fixed some upgraded Supremium tools not giving back charms when uncrafted
    • Fixed the Speed upgraded Supremium Leggings giving the full set bonus
    • Fix End Prosperity Ore not generating
  • ProjectE 1.3.0 -> 1.3.1
    • Fixed transmutation GUI accepting items with no EMC value
    • Changed condenser and furnace interaction sides now more closely resemble their old targets
  • Project Red 4.8.3.47 -> 4.8.4.49
    • No changelog for this release.
  • Redstone Arsenal 2.0.4.33 -> 2.1.3.8
    • Energy values in tooltips now have commas. :)
    • Items now have full compatibility with Forge Energy.
    • Flux-Infused Shield. Damages mobs when used as a weapon or when blocking.
    • Pretty big overhaul with textures and jsons. Texture packs will need updating. Sorry.
    • No longer requires Thermal Foundation.
    • Added Fluxed Electrum Plate
    • Textures have been overhauled a bit.
    • Recipe for Fluxed Armor Plating now uses 4 Fluxed Electrum Plates and 1 Flux Crystal.
    • Final 1.10.2 release.
  • RFTools 6.01 -> 6.12
    • Bugfix with dimensional shard worldgen. It was too rare
    • Fixed overflow issues with linked powercells. First there is now an enforced maximum of 2 billion RF. Secondly if (due to a bug before) the total energy in a network is negative it will automatically be corrected to maximum
    • Fixed the builder so it no longer barfs and blocks on invalid items
    • Fixed a problem with the coal generator not accepting coal blocks with automation (manual worked fine)
    • In very specific circumstances (which I haven't been able to find out) it was possible for the crafting grid (storage scanner, tablet, modular storage) to discard items when hovering over the '1', '4', '8', or '*' buttons. I completely rewrote how this test now works so this should no longer occur. This has to be tested carefully!
    • Nikolay Raspopov updated Russian translation
    • Richard Carter fixed a few typo's
    • Dan Boger fixed a typo in the manual
    • Forestbat updated Chinese translation
  • Simply Jetpacks 2 2.1.1.47 -> 2.1.3.55
    • Config has to be deleted before installing this update!!
    • Tweaked config values for Fluxpacks a little bit
    • Fixed mouse buttons not working for jetpack keybindings
    • Fixed crash when holding a Creative Capacitor Bank in your hand
    • ThermalExpansion (and ThermalDynamics) integration Tier 5 jetpack not craftable yet, no armored versions yet, no Fluxpacks yet; Those things will come soon.
    • Textures for TE Jetpacks
    • Optional recipes when ThermalDynamics is not installed (Instead of Fluxducts, Hardened Glass is required)
    • Config option to disable TE integration
    • Fixed jetpacks not using energy while flying
  • Storage Drawers 3.7.9 -> 3.7.10
    • Possible fix for controllers rarely not building the storage network
  • The One Probe 1.4.7 -> 1.4.14
    • Big optimization in network trafic and server load. Previously when the client requested info from the server then it kept on doing that until the server finally replied. This meant that too many packets were being sent to the server and the server had to calculate the information again and again. Now the client is smarter and will not resend a request for info if it has already done that recently
  • Thermal Dynamics 2.0.4.6 -> 2.0.10.16
    • Some generators are stupid liars. Fluxducts now connect to these.
    • Retrievers work again. My bad.
    • Some optimization on the backend.
    • Filters are a bit better with non-traditional inventories now.
    • Various corner cases with Long Range Viaducts.
    • Energy ducts no longer lose energy at inappropriate times.
    • Corner case crash with servos.
    • Final 1.10.2 release.
  • Thermal Expansion 5.1.3.4 -> 5.1.9.20
    • Arboreal Extractor now better remembers what fluid it is creating.
    • Stupid-proof the Fluid Tank so that irresponsible blanket registry scans no longer crash.
    • Some optimization on the backend.
    • Magma Crucible can now melt down Magma Blocks.
    • Block sounds work again. Woops.
    • Various issues related to the Energetic Infuser.
    • Plugin support has been improved.
    • Plugin support for HarvestCraft and Natura.
    • More features for Forestry and Tinker's Construct Plugins.
    • The Sapling Infuser is no longer a Specialization Augment. It may be combined with a Substrate augment. (This is necessary for some trees.)
    • Fluxed Phyto-Gro is slightly less effective. (4x multiplier instead of 5x)
    • Various parameters relating to the Phytogenic Insolator have been altered.
    • Changed lots of textures. :)
    • QoL improvements - configs for storage things.
    • Stupid-proofed a couple of potential x-mod interactions.
    • Final 1.10.2 release.
  • Thermal Foundation 2.1.1.3 -> 2.1.5.12
    • Adjusted Clathrate breaking behavior.
    • Flux-Infused Shield. Damages mobs when used as a weapon or when blocking.
    • Pretty big overhaul with textures and jsons. Texture packs will need updating. Sorry.
    • Added armor and tools for Aluminum, Constantan, and Steel.
    • Final 1.10.2 release.
  • Tiny Progressions 1.2.0Hotfix -> 1.2.3
    • updated to latest Forge.
    • fixed emerald apples.
    • fixed tools/weapons not being able to repair in anvil.
    • a few other fixes here and there.
    • cleaned up code.
  • Waila Harvestability 2.1.1.9 -> 2.1.1.10
    • Updated German localization (thanks X00LA)

 

Added Mods:

  • ConnectedTexturesMod 0.2.0.19

 

Config Changes:

  • AkashicTomb
    • Added Draconic Evolution's info tablet to whitelisted items
  • Morph-o-Tool
    • Added Draconic Evolution's crystal binder & Storage Drawers keys to whitelisted items