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Machiavellian Madness

Semi-Hardcore Exploration/Adventure & Tech with plenty of baddies to fight! [Think "RLCraft" meets "ATM6"]

File Details

[1.16.4] Machiavellian Madness-v.3.5

  • R
  • May 13, 2021
  • 183.56 MB
  • 91
  • 1.16.4
  • Forge

File Name

Machiavellian Madness-v.3.50.zip

Supported Versions

  • 1.16.4

So uh. Apparently Ars Nouveau was removed somewhere along the line, and I have no idea how that happened.

 

v.3.5 CHANGELOG:

 

MODS ADDED:

- Ars Nouveau

- Enhanced Celestials (Blood Moon)

- The Abyss: Legacy

- The Abyss: Chapter II

- Abyss Additions

- Carry On (Hopefully it doesn't break anything this time)

 

FIXES:

- Fixed many recipes here and there & Finally got all my custom recipes working perfectly!

- Cleaned up JEI Some more & unified a numerous materials and tags

- Removed large portions of absolutely useless scripts. 

- Fixed a number of missing textures/items/recipes

- Crafting tables from "Crumbs" mod are now accepted in the beginning questline

- Vein mining by PMMO shouldn't be as much of a problem, if at all anymore.

 

CONFIGS:

- Thirst is now more forgiving, with less of a chance to get poisoned by drinking.

-Futzed with quite a few IceandFire configs (again)

- More mutants

 

NEW/UPDATED QUESTLINES FOR:

- Blood Magic

- Construction Zone Questline

- Flux Networks

- Mekanism

- Industrial Forgoing

- Ars Nouveau

- Botania

- Mystical Agriculture

- Applied Energistics

- Thermal

- Powah

 

MODS UPDATED: 

- Doggy Talents

- Architectury API

- Gauges and Switches

- Relics

- Extreme sound muffler