File Details
Mac Mega Modpack-4.3.zip
- R
- Jan 13, 2025
- 26.67 MB
- 26
- 1.12.2
- Forge
File Name
Mac Mega Modpack-4.3.zip
Supported Versions
- 1.12.2
ok so i removed some mods, removed that message upon starting the game aswell.
create legacy is fixed that's really great, so this release get's a server variant aswell.
aswell aswell i'll mostly will remove mods from now on, as i think some stuff is a bit redudant (aswell). this is my list of some i may want to remove and what the decision point is:
AOA3, remove or not during play?
advanced chimneys?
a lot of records (or records in general)
additional laterns
agricraft (aren't the seeds overkill?)
(lookup AE2 ingame, what are the extra's and what combo is best)
IDK: Hide cable facade in jei?
bibliocraft (it's alot extra, worth it?)
Botania?
CC tweaked?
Chisel?
chisel and bits?
decocraft?
environmental tech? (did we use the super duper miner?) (valkyrie lib)
exotic birds?
farming for blockheads
extra Botania
ferdinands flowers
industrial foregoing (check the plastic stuff)
lootgames
jaffa (harvest craft addon)
macaw (jsut everything what to keep or not)
mystical world (have you seen these creatures? https://www.curseforge.com/minecraft/mc-mods/mystical-world enough for it to be in here?)
pam's (everything, what was made/fun?)
random things (item collector, the bright colored boxes are only interesting) and fluid display
spectrite (are the super colorfule things fun?)
thaumcraft (the extra stuff, was thaumcraft even used/fun, did the extra's help?)
the aether (Was it fun?)
the legend of hero brine (fun?)
twlight forest (is the tweaks variant needed? dischanter is a plus/con with jei)
torch master (what light sources were used?)
we'll see if i get to play the modpack and find that out.

