M-Tech

A minimalistic technical modpack with a deep philosophy and development by stages.

File Details

M-Tech-1.7.0.zip

  • R
  • Nov 7, 2023
  • 163.79 MB
  • 720
  • 1.19.2
  • Forge

File Name

M-Tech-1.7.0.zip

Supported Versions

  • 1.19.2

 1.7.0:
Major modpack update.
- All mods updated to the lastest versions.
- Added and configured Thermal Series mods.
- Added and configured Immersive petrolium mod.
At the moment, the 2 above mods are not involved in the modpack phase system. You can get to phase 3 without them. Now they act as the final mods of the second phase. Also, the quests are not ready yet. This will change in the next updates. The update was released prematurely in order to fix critical bugs in 1.6.5. But do not be afraid to use this update. Recipes written out in the phase system and quests are the only things that are not ready.
- Added Enderman Overhaul mod.
- Fixed very many bugs and issues, including:
1. Fixed Boon of the Earth enchantment gives wrong ores.
2. Added Barite mineral deposit, which includes fluorite and sulfur; Replaced sulfur dust to ore everywere in mineral deposits.
3. Fixed lagging crafting table after Chipped added.
4. Fixed incorrect text rendering in Beacon.
5. Fixed rare issue then 2 backpack of serverplayers synced with voiding 1 backpack.
6. Very many other fixes.
- Updated Regions Unexplored to the lastest version.
Mod was rewritten from almost scratch.
Changes including:
-Redesigned ALL biomes from the ground up
-Retextured almost every block
Now biomes looking absolutely amazing.
Many biomes I've disabled will be enabled. Because now they look cool.
DUE TO THE SIZE OF THIS UPDATE AND THE AMOUNT OF CHANGES THINGS MAY NOT FUNCTION CORRECTLY IN OLD RU WORLDS (ie. Blocks that were removed/renamed disappearing, removed/renamed biomes reverting to plains).
Upper message won't break many biomes. With most all will be ok.

 

1.6.5:

  • All mods updated to the lastest versions.
  • Replaced REI with JEI due to bugs.
  • Replaced FTB backups with Simple backups due to it worked with large worlds incorrect.
  • Returned More Overlays.
  • Added and complicated Trading Post mod.
  • Added Fresh Animations and Entity Model Features, Entity Texture Features for it's correct work.
  • Fixed many other bugs.

 

 

1.6.4:

  • All mods updated to the lastest versions.
  • Replaced JEI with REI.
  • Replaced More Overlays with light-overlay due to mod is not compatible with REI.
  • Added AE2 Wireless Terminals addon.
  • Added Chipped for more design options.
  • Replaced IE copper nugget texture with texture from Create mod. Due to it looks better.
  • Finally fixed pick upping big contraption issues.
  • Fixed bugs/quests related with switch to Yungs Better Jungle Temples mod.
  • Very many other small fixes and improvements.


1.6.3:

  • Updated forge to 43.3.2
  • All mods updated to the lastest versions.
  • Small fixes in worldgen. Won't break old worlds.
  • Fixed incorrect inv hud keybind caused oculus update.
  • Other small fixes.

 

1.6.2:

  • All mods updated to the lastest versions.
  • Fixed super easy lava glitch.
  • Disabled some biomes(BOP an RU). Won't break old worlds.
  • Disabeld some Project: Vibrant Journeys stuff in some biomes.
  • Fixed corrupted startserver.sh
  • Many other fixes and improvements.

 

1.6.1:

  • All mods updated to the lastest versions.
  • Replaced XL packets to already installed connectivity mixin. Due to Create now supports this mod.
  • Removed Paxi, due to kubejs now has same functional.
  • Fixed HT's TreeChop not chopping Regions Unexplored trees.
  • Fixed some other things.
  • Removed unused configs.


1.6.0:

Global worldgen update. You can safely update from older versions. It won't break you worlds/create height step.

  • Updated forge to 43.3.0
  • All mods updated to the lastest versions.
  • Added Regions Unexplored. Spent about 30 hours on configuration. Now worldgen looks perfect. Unified same wood types.
  • Disabled many Project: Vibrant Journeys things in some biomes(where they didn't look good and perfectly fit to biome).
  • Added and configured Towns and Towers. Rebuilt some structures.
  • Enabled some disabled IDAS structures. Which were disabled in prev. updates because of bugs. But now mod dev fixed them.
  • Added MES - Moog's End Structures.
  • Prevented do a barrel roll mod from being disabled/uninstalled. You can disable this option by:
    /mtech config allowed_to_disable_do_a_barrel_roll true
    accessible only from OP players.
  • Removed More Slabs, Stairs, and Walls because of not perfect elaboration of the mod. Iron Slab needed to create iron plate readded by kubejs.
  • Replaced Rubidium with Embeddium(more stable and supported fork of Rubidium).
  • Added new Yungs Better Jungle Temples mod.
  • Many small fixes.
  • Hundreds of other changes.


1.5.2:

  • Fixed some recipe problems caused 1.5 update.
  • Fixed some bugs/kubejs errors
  • Replaced super bugged ImmersiveFX(Dynamic Surroundings) with Presence Footsteps.

 

1.5.1:

  • Fixed removed by mistake in prev. update Precision Mechanism recipe.
  • Small fixes.
  • Added optional compatibility with some mods, breaking modpack philosophy and phase system if installed by end user. If such mod is loaded, balanced recipes will apply:
    * Industrial foregoing
    * Refined storage
    * Xnet
    * Rf Tools
    * Flux Networks

    1.5.0:
  • Updated forge to 43.2.23
  • All mods updated to the lastest versions.
  • Updated Complementary Shaders - Reimagined to r5.0.1
  • Ported modpack to KubeJS 6.2. Rewritten all scripts to support this version.
  • Replaced own ore unification written on KubeJS to Almost Unified. Should fix many recipe bugs.
  • Rebalanced alternator recipe.
  • Added and cofigured engineersdecor as phase 2 mod.
  • Added AEInfinityBooster as end of phase 3 mod.
  • Added OpenBlocks Elevator as start of phase 3 mod
  • Hundreds other fixes and improvements.

This version is stable, I tested it a lot, but where are a thousands of changes so bugs may exist first time, please report them as soon as possible.

1.4.15:
- All mods updated to the lastest versions.
- Bugfix

1.4.14:
- All mods updated to the lastest versions.
- Finally fixed pick upping very big minecart contraptions.
- Small fixes.

 

1.413c:
- All mods updated to the lastest versions.
- Fixed crash on loading on some not Curseforge launchers (like ATLauncher)

 

1.4.13b:
- Fixed disabled by mistake Jade.


1.4.13:
- All mods updated to the lastest versions.
- Very many small fixes.
- Written Update Notifier, it will notify modpack users about modpack updates.

- Fixed players stuck on nether roof problem.