File Details
Loyal Craft II V1.0.6
- R
- Feb 8, 2021
- 62.87 MB
- 90
- 1.12.2
File Name
Loyal Craft II-1.0.6.zip
Supported Versions
- 1.12.2
Welcome to Update 1.0.6
This is a semi-major update which includes numerous updates for existing mods, as well as numerous balance patches. This update is required to join the server.
Patch Notes
-Between Lands
Additions:
Added Windchimes: a new block that can predict weather events
Added Firefly Lanterns, with several variations
Added Christmas Baubles, new blocks that appear during the winter event and drop experience when broken
Added Life Crystal Fragments, which break when used fully and can't be recharged
Added sounds for Ash Sprites
Added 4 new advancements: "Gambling Addict," "In the Air Tonight," "#Blessed," and "Thunderstruck!"
Changes:
Sulfur Torches now extinguish when exposed to rain— use lanterns instead for a more permanent light source!
Sulfur Torches can be relit with octine ingots
Life Crystals in chest loot tables have been replace with Life Crystal Fragments
Many blocks textures for events have been updated to match the previous texture changes
Ash Sprites now have a cooldown preventing them from clipping through blocks for a few seconds after being hit
Barrishees now drop damaged life crystals instead of fully charged ones
Tame Chiromaws sitting on your head can now only be interacted with while sneaking
Cragrock Tower falling blocks now use the smooth cragrock texture
Sludgeon Spike Trap Tiles now match better with the rest of the Sludgeon
Fixes:
Fixed bone wayfinders consuming items in the crafting grid when trying to clear them
Fixed simulacra disappearing when the block below them was destroyed
Fixed item aspect hover info not being aligned correctly
Fixed the Blessed effect appearing in the herblore book
Fixed some blocks not being able to be pick-blocked in creative mode
Fixed infestations attacking without line-of-sight and not despawning in Peaceful difficulty
Fixed stalker paralysis causing fall damage
Fixed algae needing an adjacent block to be placed on water
Fixed sulfur furnaces turning off visually despite still having burntime left
-Animania Base
Fixed crash when only the farm addon farm was used without extra.
-Animania Extra Animals
Fixed:
Manual food items now show up properly (credit: Ruukas97)
The world should no longer crash when not having the extra addon installed (credit: many people)
The "Squid Spawning in Ocean" config is now part of the base module
Changed:
Animal Genitalia is now disabled by default, instead of enabled.
-Animania Farm
Fixed:
Manual food items now show up properly (credit: Ruukas97)
The world should no longer crash when not having the extra addon installed (credit: many people)
The "Squid Spawning in Ocean" config is now part of the base module
Changed:
Animal Genitalia is now disabled by default, instead of enabled.
-Anvil Patch
Fixes:
Fixed a bug where the "ENCHANTMENT ONLY" config setting would not work when repairing a tool with materials.
Added support for changing the chance that an anvil would be damaged each use.
-Chunk Pregen
Fixes:
Fixed: Chunk Deleter stopping PointOfInterest manager and causing a crash/bug where pregenerator could no longer work.
Fixed: Custom autocomplete options work now again.
Fixed: Chunk Deleter Tasks having some problems.
- Corail Tombstone
- new item Grave Plate being the new way to engrave the tombs with anvil (decorative graves are no more engravable in anvil)
- config to allow to switch grave plate already set on decorative graves
- removed Soulbound enchants in favor of Rune enchantments
- only skulls can be used to create decorative graves
- flatten the curve of knowledge level (the new points wil be directly available)
- always prevent to disenchant Tetra modular items
- good alignment players can pray on villager (and minecolonies citizens) to protect them from a future death
- client config to hide the shield particles on protected villagers
- config to set the points earned by protecting a villager
- sub command for tbknowledge to reset the ankh cooldown
- config to limit to use magic siphon on players
-Corpse Complex
Added:
Added Tool Belt integration
-Creative Core
Added:
Added getTempWorld to TileEntityCreative
Added isAnisotropicFiltering to OptifineHelper
-Electroblobs Wizardry
Added:
Added 3 new armour classes - the sage, the battlemage and the warlock - each in the 8 elemental varieties
Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
Added the new armour upgrades to loot tables
Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
Added advancements for the new armour classes
Added a warning in the config menu and details in the log when redundant config options are detected
Updated Russian translations, courtesy of DrHesperus
Medium mana flasks now only restore 350 mana, but only require 4 crystals to craft rather than 8
Mana flask quick use now takes time, with larger flasks taking more time to use
The weather change forfeit now gets disabled when the invoke weather spell is disabled, fixing issue #554
Fixed issue #443, where wizardry's custom large fireballs would not damage ghasts, even when bounced back at them
Fixed issue #464, a crash caused by the Corpse mod inserting null items into entities' drops
Fixed issue #477, where the font of mana effect wasn't working at all
Fixed issue #594, where spells still weren't correctly checking if things could be covered in snow
Fixed issue #600, where a crash would sometimes occur due to remnants' AI having no target
Removed legendary wizard armour
Removed arcane seal of protection
Removed the 'legendary' advancement
Added information about the new armour classes to The Wizard's Handbook
Increased total cooldown reduction for warlock armour from 30% to 40%, and battlemage from 15% to 20% (the previous values were broken though)
Mana flasks no longer take time to use in creative mode
Updated Chinese (simplified) translations, courtesy of TUSama et al.
Updated Korean translations, courtesy of red1854th
Fixed armour class cooldowns displaying the total set cooldown on each item, they now display the correct value for each item on its own
Fixed a problem with combining two sets of spell modifiers, which caused armour cost reductions not to apply in many cases
Fixed issue #603, where combining multiple sources of cooldown reduction resulted in negative cooldowns, breaking wands
Fixed issue #608, an error that made it impossible to apply class armour upgrades on dedicated servers
Fixed issue #610, a syntax error in the Hungarian handbook translation file
Fixed issue #615, where I accidentally left my startup item model generator code in by mistake :P
-Fossils and Archeology
Changes:
Mosasaurus and Megalodon can now breach out of water to catch prey
Diplodocus can now stand on hind legs to eat leaves
Meganeura can now perch on walls, floors and ceilings
Limited tar slime spawns to 6 per chunk
Limited climbing time of dromeosaurs
Improved herd AI
Improved dinosaur CPU performance
Improved dinosaur wandering and feeding ai
Fixes:
Fixed culture vats making water in the nether
Fixed dinosaur over breeding
Fixed structure spawning in dimensions they should not
Fixed gallimimus server crash
Fixed chicken essence consuming bucket
Fixed cathermal mobs acting strange
Fixed dinosaur untaming on relog
Fixed woolly mammoths moving too quickly
Fixed only triceratops bones dropping from fossil ore
Fixed constant nautilus breeding
Fixed gallimimus only moving east
Fixed tar slime crash
Fixed dinosaurs eating entire stacks
Fixed ore dictionary console spam
Fixed baby pig zombies converting into adult pig zombies
Fixed baby living fossil fish suffocating
Fixed crafttweaker analyzer not working properly
Fixed fossil ore config not being accurate
-NetherEx
Fixed Biomes O' Plenty biomes not generating in a Realistic Terrain Generation world
-Patchouli
Backport: Subcategories are now listed on the right side when there are no pages in the current category
Backport: Fix >4 subcategories overlapping on the left side
Force sending some advancements that Triumph prevents from being synced
-Pyrotech
Updated Dependantcies
-Random Tweaks
Fixed parrot feeding.
-unidict
Added IC2C Extras Integration.
Added a system for overwriting mods' configs, currently supported mods are TConstruct and NuclearCraft. Each overwrite can be disabled individually in the respective UniDict config file.
Fixed a bug in AE2 Grinder Integration which causes some recipes to be removed.
Added support for IC2 Ore Washing Plant.
Added a new option that allows the disabling of JEI hiding for specific resources.
Improved Immersive Engineering integration to unify slag and coke oven output.
Fixed a bug in TechReborn integration causing some machines not to be unified.
Rewrote Forestry Carpenter integration, it now rewrites the recipes instead of removing them.
Fixed a problem where recipes would have the same name causing one to be removed.
-So Many Enchantments
-Removed Advanced and Supreme Variants of Enchants
-Removed Atomic Deconstructor
-Added Ancient Spellcraft
-Added Aqua Acrobatics
-Added AI Improvements
-Added Performat
-Removed Dungeons 2
-Removed Advanced Enchanting Tables
Thank you everyone for over 4k Downloads and for all the feedback on the official Discord! As per usual, stay safe out there!