File Details
Loyal Craft II V1.0.0
- R
- Dec 18, 2020
- 58.94 MB
- 56
- 1.12.2
File Name
Loyal Craft II.zip
Supported Versions
- 1.12.2
Welcome to the next chapter of Loyal Craft
**Requires new Profile**
Months in the making, made possible with hundreds of feedback suggestions from an amazing community, I present to you all the next chapter of Loyal Craft. With nearly a thousand changes and many additions, this update refines the survival, combat, immersion, and the plethora of content that defines Loyal Craft. Special thanks to all the members in the Official Discord that made this all possible.
Major Changes and Additions
**Based off Alpha Version**
- Progressive Mob spawning and Difficulty: New mobs spawn based off moon cycle, biome, play time, and region time. Represented in 4 "Tiers".
- The Between Lands: Updated to fit the Loyal Craft experience, including mob rebalancing, weapon attributes, and level requirements.
- Weapon Balancing: All weapons were updated to all be viable. DPS is based off material cost, length, attack speed, and special attributes.
- Updated Land Generation and Climates: Climate now is based off your Z value. Going north or south will progressively get colder as frozen biomes get more prevalent.
- Immersive Railroading: Large, immersive trains that provide a way to travel vast distances.
- EXP Rebalancing: Stronger mobs give exponentially more EXP based off their rarity, HP, and Attack Power
- Stealth: Adds more ways for a player to take on more of an assassin role. Undetected attacks hit harder, and stealth attacks with daggers penetrate armor completely.
- MineColonies: Replaces Tektopia due to its vast content, immersive city building, and mod integration.
- Many Reintroduced Biomes.
- Many new challenging threats and monsters.
- A much more immersive survival experience, easier early-game, and harder end-game.
- Artifacts and Treasure Hunting, expanding the Agility and Gathering skill tree.
- Hundreds of crash fixes, lag reduction measures, and world pregeneration.
- Updated Loot Tables and Treasures.
- And much, much more.
New Mods
The Betweenlands - Additional Lights - Animania Extra Animals - Animania Farm - Aquaculture 2 - Artifacts - Baubles Hud - BiblioCraft - Bloodmoon - Born in a Barn - Bring me the Rings! - Chisels & Bits Chunk - Pregenerator - Craft Studio API - Corail Tombstone - DamageTilt - Dynamic Lights - Enchanting Plus - Engineers Decor - Extra Alchemy - fish's Undead Rising - Fossils and Archeology - Grappling Hook Mod - Grimoire of Gaia - Immersive Railroading - Macaw's Bridges - MineColonies - MmmMmmMmmMmm - Mutated Mobs - NetherEx - NotEnoughScaffolds - Northern Compass - Path Under Gates - Placeable Items - Primal Boat - Rough Mobs Revamped - Shipwrecks! - Simple Chimney - Stygian End: Biome Expansion - What Looms Ahead World Edit - Young's Better Caves - Young's Better Mineshafts
Updated Mods
Ambient Sounds 3 - Animania Base - Applecore - Athenaeum - Atlas Extras - Attributefix - backups - better animals plus - Biomes O' Plenty - BiomeTweaker - BountifulBaubles - Carry On - Corpse Complex - Cosmetic Armor Reworked - Craft Tweaker - Creative Core - Disenchanter - Dropt - Dynamic Surroundings - Dynamic Trees - Dynamic Trees - Biomes O' Plenty - Pam's Harvest Craft - Electroblob's Wizardry - Enchantment Descriptions - Enhanced Visuals - Exotic Birds - Farseek - First Aid - Ice and Fire: Dragons - Immersive Engineering- Immersive Posts - ItemPhysic Full - Just Enough Items - Level Up! Reloaded - Locks - Mowzie's Mobs - Netherbound - Pyrotech - Quark - Random Patches - So Many Enchantments - Spartan and Fire- Streams - Sword Blocking Combat - Toolbelt - Tough as Nails - UniDict - Vanilla Fix - XP From Harvest - XP Tomb - Time Speed Mod
Once again, huge thanks to the community for all your feedback, support, and interest in Loyal Craft. Stay safe out there.