Lovkar's Waking World Ultimate 1.2.0
What's new
Lovkar's Waking World Ultimate 1.2.0
The Waking World 0.3.0-beta.5. The mod's own wanderers - Stone Thralls, Ember Wraiths and
Drowned Keepers - now have a switch of their own in the server config. spawns.naturalSpawns = false
stops all three from turning up on their own; spawnStoneThralls, spawnEmberWraiths and
spawnDrownedKeepers do it one at a time. Spawners, eggs and commands are not touched, so the
dungeons are unchanged, and anything already in your world stays until you clear it. There is also
spawnColonyMargin (64 blocks) for anyone running MineColonies alongside: natural spawns keep that
much further away from a colony, because a colony's pond usually sits in a chunk the colony never
claimed - which is how a Keeper ended up in the middle of somebody's town.
Kept up to date: Complementary Reimagined r5.9.3 with the matching Euphoria Patches, JourneyMap 6.0.9, ImmediatelyFast 1.6.14, Entity Culling 1.11.2 and JEI 19.57.
Sodium and Iris stay where they are on purpose: the newest Sodium wants a newer Iris than 1.21.1 has, and a mismatched pair is a crash on startup rather than a few more frames.
Bugs and dev builds: https://discord.gg/BVztrTtXFu
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