Lovkar's MineColonies Ultimate 1.6.1
What's new
Lovkar's MineColonies Ultimate 1.6.1
The Waking World 0.3.0-beta.5 — a switch for its wandering monsters. Matchu Centric reported
Drowned Keepers spawning in the ponds inside a colony and drowning the colonists, with nothing to
turn off but the whole dead world. The server config now has a spawns section: naturalSpawns
stops all three of the mod's wanderers from turning up on their own, spawnStoneThralls,
spawnEmberWraiths and spawnDrownedKeepers do it one at a time, and spawnColonyMargin
(64 blocks by default, on top of the colony buffer) keeps natural spawns that much further from a
colony — a colony's pond is usually in a chunk the colony never claimed, which is how they got into
the middle of a town in the first place. Spawners, eggs and commands are not affected, and anything
already in your world stays until you clear it (/kill @e[type=wakingworld:drowned_keeper]).
The MineColonies stack moves up: MineColonies 1.1.1396, Structurize 1.0.833 and BlockUI 1.0.212, with Simple Voice Chat 2.6.24 and Polymorph 1.2.0 alongside. All four of my addons — Colonist Errands, Voyager, Colonist Thieves and Colonies at War — were run against that stack on a dedicated server before this release: the colony, the research gates, the huts and their housing all check out, with no warnings from any of them.
Sodium and Iris are deliberately left where they are: the newest Sodium wants a newer Iris than 1.21.1 has, and a mismatched pair is a crash on startup rather than a slow frame.
Everything else is unchanged from 1.6.0 (Talking Colonists 2.0.0-beta.1, Colonist Errands
3.0.0-beta.1, Voyager 0.3.5, Lovkar's Decorations in blueprints/).
If something misbehaves, a latest.log on the Discord helps more than anything else:
https://discord.gg/BVztrTtXFu
This mod has no additional files

