LOTR-v3.6.zip
What's new
► CF Changelog:
10.10.25
LOTR - v3.6
- Added 2 new mods: AstikorCarts Horsecarts and ShaderFixer.
- Updated a bunch of mods to fit the new map pack version 3.6.
- Added new skins from the update to the instance customnpc folder.
- Added new Resourcepack updates. (official one and sounpack are still on discord).
- Reworked the CF pack info folder and cleared around 530mb of space, now only tutorial and credits readme are found there. The Curseforge users need the map download anyway. Inside are all the locations screenshots and other info found.
- Updated some tutorials at the Curseforge page.
Check out the Map Pack patchnotes for the full changelog of this huuuge update.
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31.03.25
LOTR - v3.5.2 CF Update 1:
Just a small fix for the CurseForge installation:
- Added the two Team modified mods 'Rings of Power' and 'Legendary Items' from Calandors CurseForge upload into the modpack by changing the manifest.ini. This finally makes it possible that those two mods are included in the CF installation without require to manually adding or downloading them.
- Applied a RAM recommendation of 4GB for the package.
- Changed the LOTR-Improvements config file settings:
mountTamerViewerEnabled=true -> false
showMountBeacon=true -> false
showOnlyOnTamed=false -> true
This change was needed to prevent a bug where NPC horses counts as tamed, resulting in having only 1 fps in game and servers.
- Changed the Middle-Earth Tweaks config file setting:
guardsAdvancedSettings=false -> true
It's usually true by default, but we set it to false last update to test some compatibility and it's now active again.
- Updated mods in the pack: Middle-Earth Tweaks by Verse (1.5.1 -> 1.6.2)
- Some minor improvements to the tutorials and other texts. Also removed all not needed config files.
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02.02.25
LOTR - v3.5.2:
- Updated the modpack to match the new Map version 3.5.2, added all the new skins and mods to the instance, more info at the patchnotes.
- Two team modified mods 'Rings of Power' and 'Legendary weapons' are now on CF, special thx to Calandor for making this possible: Unfortunately, at the moment they can't be included in the pack and you now need to add the mods yourself. Both are found in the map pack.
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21.10.24
LOTR - v3.5.1 CF Update 1:
- Added some missing skins to the customnpc folder.
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31.08.24
LOTR - v3.5.1:
- The CurseForge pack was now updated to match the new Map Update version 3.5.1 released 20.August.2024.
- New: Added a few missing optional mods added over the time of the development: [ Item-Physics + CreativeCore, LOTR Attack Indicator Addon ]
- Updated a few mods of the pack: [ CustomNPCPlus 1.8.6 -> 1.9.2 (important change, new content used in the map), Xaero's World- and Minimap, Campfire Backport, DwarvenRealms ]
- New CustomNPC folder with skins and clones of the NPCs used for the map. Now installed in CurseForge automatically.
- New Resourepack folder added to the CurseForge installation: Lotr-Immersion pack, EverOn Lotr pack, EverOn (No-Font Version by us) ]
- New Added the LOTR Shaderpack by Sildur's Vibrant shaders with a lotr-mod time fix by Pacman. ("OptiFine_1.7.10_HD_U_E7" Is needed for shaderpack, found inside map-pack)
- New "Optional Stuff and Tutorials" folder was added to the download, containing: [ Language translation packs of the Quests, Location Screenshots with Coords, Tutorial pictures, Readme files: Full Credit lists / F-A-Qs / - Mac user instructions / All map update Patchnotes. ]
- New CurseForge exclusive folder added named " !!! LOTR Mods for CF !!! ", it contains 2 mods that can't be loaded by CurseForge and need to be placed into the mods folder of the instance manually: "LegendaryItem-v1.2_(PacmanVersion), Rings_Of_Power-v1.2_(PacmanVersion).
This new change will make the CurseForge installation way more easy. Now you don't have to install the customnpc folder and shaderpack manually, and some resourepacks will also be installed for you.
The replacing of Mods is also not needed, only the two team modified ones.
CurseForge installation:
How to create, or update, a CurseForge instance with this pack.
1-If this is your first installing, start the game now, so it can set up some folders. Exit it again once you are in the main menu.
2-Download the Map pack at Discord. First message in Install-Tutorial-Channel.
Add the Map "Middleearth - The One Ring" into your saves folder. You will find the installation folder by clicking on the 3 dots and click "open folder".
3-Add the "Official Project Resourcepack", found in the Map pack, into your Resourepack folder.
4-Download the Soundpack from my Discord, place it into Resourepack folder. (Check load-order screenshot and active the packs in game)
Ready to play!
Optional:
-Activate the Shaderpack (Optifine required, it's inside the map pack). Set the lotr-sky in mod config (main menu -> mods) to false and also deactivate MC sun and clouds.
-Download the Musicpacks, found at the music-channel in discord, place them into lotr-music folder.
-Also check your Keybindings for conflicts!
-Add the performance mods found in the map pack.
-Change your language files of the new main Questline thanks to our team. More info about that is found in the translationpacks found inside the map pack.
-Interested in more addons? Check out my Patreon to get 2 more packs. A realistic Rings of Power texturepack and High Resolution LOTR paintings for the game.
- Interested in making your own server for you and your friends to play? Check out Wabbanode Server hosting, they have my world download links and install the Middleearth project for you. (Use code PACMAN for 25% discount)
Content that is not in the CF pack and found at the Discord:
-The Map (Middleearth - The One Ring )
-Official Project Resourepack by Gorthaur (Improved armor, weapons, banners and quest items)
-The Soundpack (with songs, voiced NPCs, Sound-effects like BFME) by Pacman
-The Music Pack (with original LOTR music) by Hotline101
-Optifine Mod (needed for shaderpack, found inside map pack)
-Performance Pack (found at map pack.)
Note by Pacman: I will try to Update this CurseForge Modpack every bigger map update. If I miss one Update its probably because we doesnt added mod related changes, or it is in the work and will be uploaded a few weeks after. Than you can just use the mods and stuff that changed from the map pack, they are always up to date with the map version.
Important: Don't update mods in the CurseForge app unless you are sure what the update does. To have the best experience make sure to use the mod versions inside this pack or the map download pack from the discord.
All Credits to the Content is inside the Credit.txt, check the Patchnotes for Map related changes. Special thanks to the entire team. Also to: Mevans, Hummel009, Noppes/Kamkeel, Divici, EpicQuestz.
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