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LiteHearted

A pack of cherrypicked mods, aimed on a little of everything rather than spamming combat or tech mods
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LiteHearted-0.9.9.8.4(b).zip

File nameLiteHearted-0.9.9.8.4(b).zip
Uploader
AlextwicleAlextwicle
Uploaded
Oct 12, 2026
Downloads
21
Size
30.3 MB
Mod Loaders
Fabric
File ID
9150358
Type
B
Beta
Supported game versions
  • 26.2

What's new

# Update under review 0.9.9.8.4(b)
ra-added clumps after being informed on how it is technically better than vanilla logic and more aggressive with clumping, thus not a download farm
Weapons that where lacking a 'spell' have one now
Morningstar: smash
Katana: swift strikes
Scythe: whirlwind
Rapier: flurry
Halberd: cleave
All axes are now actually classified as axes and chop wood like axes should (please do comment any I may have missed)
All hammers can now be used to make plates just like powers hammers can (again, if you find me to have missed any please comment which)
Added end remastered and end remastered extra to make worlds last longer
Reverted the really mean eye of ender recipe change (end remastered does it better)
Added new blocks to the speed tag (will do 16~ every patch until they are all there)
Added lootr

Changed from 'a' update (the reason this says 'b' with no 'a' version in existance on curse):
(Old): moved resource packs into the globalpacks data folder to be globally loaded (apparently against curse TOS to relocate resource packs that exist on curseforge for some reason)

(New): marked reqiured resources as required manually in the globalpacks config, they still live inside resourcepacks, sadly this does now include the possibility of them no longer force loading if they are ever updated, thus I suggest you dont update them yourselves and wait for a modpack update to avoid breaking things, on a positive note, this means that the update can actually be pushed when curse gets to it as its no longer breaking that rule nor any others in the official guide,

Mildly raised the difficulty (1.0->1.25 player dmg received multiplier as with a mildly higher powercap it was necassary)
Did not re-add dynamic fps as it causes worse performance in this modpack, have been informed its not a downloadfarm however due to it also patching an obscure minecraft bug
Removed the warped ender pearl recipe as its no longer necassary
Re-enabled craftable end portals
Craftable end portals use a dragon head instead of a dragon egg now
Craftable end portals no longer provides extra dragon eggs
Craftable end portals no longer allows the destruction of frames
Added scythes to the soul spell power tag for later
Relocated the datapacks to required data folder

Devnotes:
you may have noticed this is the first version without exactly 300 items, the old '300 rule' is getting replaced with new rule: '300 mods max (leaving 2 for any potential 'better sift' mods)', as resource/shaderpacks dont really affect being lite due to resource packs having 0/near 0 performance impact and shaders being toggleable

This update contains the final modlist outside of a 'better sift' mod in the sift update, meaning the modlist will no longer change outside of if a mod is abandoned in the future, in which case it will be removed in the next upgrade, any updates from now will be solely compat features and upgrades to new minecraft versions

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