Description
This pack was made to be lightweight on the 'medium' spectrum and focusing on more mods for a variety of new things to do and new things to learn while still having many concepts familiar enough for them to be achievable.
The player is able to try Hot Air technology, Mob Farms with Tiny Terrariums to make Mob Farming easy in 1 place and more when it comes to familiar/alternative Ore Doubling, Fuel methods, Transportation/Storage, Automation, Mob Farms/Mob Capturing. A good variety of typical tech aspects but with challenges due to the mods limiting factors and new approaches will make players think about what they use. Many mod ideas people are familiar with are used, but the types of mods that are used instead of the familiar ones to give a mix of familiarity with a new perspective.
ModList (not counting cores/libraries/apis):
-AnimalNet
-Better Builder's Wands
-Clothesline
-Dung Pipe
-Ender Tanks
-Extreme Energy
-Faucets and Filters
-Flopper
-Garbage Bins
-Giacomo's Experience Seedling
-Giacomo's Fishing Net
-Hammer Time!
-HarvestwithDispenser
-iTank
-JAPTA
-Just Basic Metals
-Just Enough Items (JEI)
-Large Fluid Tank
-MetalChests
-Overloaded Armor Bar
-Planttech 2
-Portable Crafting
-Powered Thingies
-Prodigy Tech
-Project Plastic
-ProjectTable
-Simple Storage Network
-Solar Village
-Sparks Hammers
-Stone Crafting Table
-Storage Cabinet
-Teckle
-The One Probe
-Tiny Mob Farm
-Whopper
-Wireless Energy Network
-Xaero's Minimap
-XP Holder
As per usual, I'm after feedback for the Modpack. And DON'T REPOST THE MODPACK OR RELATED MODS TO OTHER SITES.


