Last Bullet: TAC-Z Survival

Extreme Survival Zombie Apocalypse modpack.

File Details

Last Bullet- TAC-Z Survival-1.3.zip

  • R
  • Jan 30, 2026
  • 95.43 MB
  • 44
  • 1.20.1
  • Forge

File Name

Last Bullet- TAC-Z Survival-1.3.1.zip

Supported Versions

  • 1.20.1
CHANGE LOG
 
1.3 Release
 
additions-
immersive melodies
Better Snow
Sandstorms
Crops grow faster when exposed to rain
dynamic trees+immersive weathering compat
QUESTS
Simple missles with crafting intergration
netherite shard production in alloy kiln
hastened zombification of infected players
zombies drop the modded gear they wear
makaws doors
corpses
Starter kit
changed medkit reciepe
Tacz update features stat screen in attachtment menu
Proximity text chat
-Walkie Talkies extend range
fixed bug where food was not properly stacking
increased chance for lockpick to unlock chest
character auto reloads when mag is empty
reloads now discard ammo in mag(besides shotguns)
immersive vehicles with crafting intergration
enderpearl crafting
McCrayfish's refridgerators slow rotting of food
 
Removals-
Re-Removed Fantasy mobs from alexs Mobs(they came back)
skin crawlers can no longer hold enderpearls
Cuffed bandages
gun crafting toast
 

1.2 Release

-added netherless crafting reciepes(crying obsidian, netherite, netherstar)
-added alcohol bottling
-proximity text chat
-reduced rusting rate
-Reduced infection chance
-Increased nightmare creature spawn rate
-added nightmare horde
-Nightmare creatures now infect(brutalizer exempt)
-"Cuffed" lockpicks now open locked containers
-cold/hot food now effects temperature
-All the furs are now insulation material
-Ski set now Cold insulated
-added uncrafting tallow into animal fat to be used in cooking                                                                                          -added seasons and corresponding day lengths
-added seamless loading screen
-added corn

-the 1.2-fixed file reenables accidently disabled mods

1.1 Release

-disabled spawning of blood angles and hostile alexs mobs
-lessened infection chance
-fixed bug where you always zombified on death
-fixed gun smith table recipe where you needed immersive engineering steel 
-Zombies now can break weak blocks
-Zombies can now hold and use player items ex: enderpearls, lava buckets, pickaxes/axes
-Zombies can now wear modded armour
-Expanded animals and food systems with the addition of naturalist lite
-Removed Tactical movement
-Removed redundent Zombie seige content mod
-Removed unnessisary files
-Pivoted city generation to "The lost city" by Berezka
-Buildings now generate furnished
-Zombie kits' miracle drug now cures infection
-Zombie kit materials have been added to "The lost city" loot tables
-Modded foods have been added to "The lost city" loot tables