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Lands of Adventure

Adventure, exploration, combat, and minimal grinding!

File Details

Beta 1.0.5

  • B
  • Mar 12, 2021
  • 1.98 MB
  • 29
  • 1.12.2

File Name

Lands of Adventure-beta 1.0.5.zip

Supported Versions

  • 1.12.2

Added YUNG's Better Mineshafts.
Added Waystones.
Added Tips(and custom tips, too).
Removed "seed for wizardry".
Updated Collective and CraftTweaker.

 

Reduced average distance between Doomlike Dungeons from 6 to 4.
Updated all Overworld, Beneath, and Nether Doomlike Dungeons themes to generate in any dimension.
Which dimension they generate in is now controlled by biome whitelists and blacklists instead.
This was done to allow these dungeons to generate in Mystcraft Ages.

 

Reduced required percentage of balloons in Davincis Vessels from 40% to 10%, for more leniency.


Removed all previous CraftTweaker recipes, and instead added a recipe to make slimeballs with sugar and rotten flesh.
The blindfold recipe was removed since I have now learned that the [>] button in the crafting window lets
you toggle which item a recipe makes, solving recipe conflicts on its own.

Added crafting recipes for sponge, prismarine shards, and prismarine crystals.

 

Disabled the Shielding affix in Champions due to it being just kinda annoying and not interesting.

Added all Electroblobs Wizardry summon mobs to the Champions exclusion list- they will no longer be able to get
buffs from the mod. EBWizardry uses custom mobs for the vanilla summons- that is, for spells like Summon Blaze
and Summon Zombie- so vanilla enemy variants of these will still be able to get Champions buffs. However,
in the few instances where EBWizardry summons appear as hostile, they cannot receive Champions buffs.

 

Reduced the maximum amount of extra hearts in Dungeon Tactics to 3, from 10.
There's plenty of armor already in the game that is able to provide increased protection, 10 extra hearts is
unnecessary.
Disabled Dungeon Tactics food healing(I didn't notice anything like this in the first place...) and giving
DT weapons to mobs. The mob weapons option was screwing with how certain mobs behaved, and it made spawner-only
mob variants like Gatling Skeletons potentially kind of redundant.
Changed chance of Dungeon Tactics loot bag drops from 10% to 5%. Inventories were being filled with these things.


Added Overworld Quartz ore to Beneath worldgen.