LaBestia Modpack

Hard but forgiving modpack, with lots of rewards, for a challenge off course... Not intended for singleplayer use.

File Details

LaBestiaClientModpack 1.18.2-1.3

  • R
  • Sep 8, 2023
  • 1.07 MB
  • 26
  • 1.18.2
  • Forge

File Name

LaBestiaClientModpack 1.18.2-1.3.zip

Supported Versions

  • 1.18.2

9/8/2023
54-Config, ChunkLoaders, less range for chunkloaders.
53-Config, RereskillableRereforked, added EpicKnights longbow skill requirements.
52-Config, RereskillableRereforked, added Archarsenal bow skill requirements.
52-Config, RereskillableRereforked, added BrassArmory weapons skill requirements.
51-CraftTweaker, ToolsofObsidian, new armor and tools recipes.
50-CraftTweaker, ChunkLoaders, new items recipes (basic loader now acts like single loader).
49-CraftTweaker, MoreVanillaArmor, new skeleton armor recipe.
48-CraftTweaker, ImmersiveArmors, new slime armor recipe.
47-CraftTweaker, K-turrets, new turrets and drones recipes
46-CraftTweaker, SereneSeasons, new items recipes.
45-CraftTweaker, ClaimChunk, new item recipes.
44-Added new custom datapack: WDA-structureset, When Dungeons Arise spacing config.
43-Added new custom datapack: xercamodlootmodifer.zip, tomato crash related and to modify loot tables.
43-Added new custom datapack: FarmersDelightlootmodifer.zip, tomato crash related and to modify loot tables.
42-CraftTweaker, Xercamod, item_tomato crashes the server, so removed/changed some recipes and made croptopia and farmers delight tomatoes function for xercamod recipes instead of the culprit.
41-Datapack config, MobsPropertiesRandomness, added more vanilla mobs variations for already mentioned mobs and for horse, donkey, mule (these first three have a chance for very special mounts (more like super)), piglin, piglin brute, zombified piglin, sheep, enderman, creeper, spider, ghast, cave spider, bat, witch,squid, wolf, rabbit and parrot.
40-Added new custom datapack: sereneseasonstags.zip, added compatibility for seeds from xercamod, supplementaries, ultimatecar.
39-Serverconfig, sophisticatedbackpacks-core, stack upgrade tier 1 = true.
38-Serverconfig, sophisticatedbackpacks, changes: entity with backpack chance = 4%; backpack drop chance = 1.5%; max number backpacks inventory (for slowness effect) = 2; buffhealth/equiparmor/potions for mobs = false;
37-Datapack, MobsPropertiesRandomness, vanilla attributes, movement speed, max health, armor and weapons (modded and vanilla included), attack damage, follow range and unlimited time potion effects (speed, slowness, strength, water breathing, fire resistance, resistance. regeneration, jump boost), can be applied to vanilla mobs (zombie, husk, zvillager, skeleton, wither, stray, pig, chicken, cow and fox) at spawn by chance (this creates a new array of custom vanilla mobs, even high jump chickens and fast pigs).
36-Added new mods: MobsPropertiesRandomness and InsaneLib (dependancy).
35-Config, EnchantwithMob, effective difficulty enchanted spawn percent = 0,05.
34-Serverconfig, SolCarrot, milestones from [5,10,15,20,25] to [10,20,30,40,50] different meals; "limitprogressiontosurvival=true".
33-Serverconfig, DimensionViewer, "chatdimhover"=false (vanilla dimensions anyway).
32-Serverconfig, BetterLeveling, xp tweaks, for a mid-late game option now (needs xp farm).
31-Serverconfig, Leaky, max items to delete automatically set to 150.
30-Config, TownsandTowers, 70 separation.
29-Config, Epicknights, erased all mobs equipment added by the mod (but added this same equipment with mobspropertiesrandomness do not worry); "equip monsters"=false
28-Config, Grimoire of Gaia, total config reset (yes, they thrive again, but, without the grounded effect from mod (took that out last build because it ruins enjoyment of the game).
27-Config, ClaimChunk, max 32 chunks.
26-Datapack config, moreabandonedvillages.zip, a bit more chance for vanilla abandoned villages.
25-Config-common, IceandFire, less: dragon cave chance, mausoleum.