Description
The purpose of this modpack is to make people actually have to play together, settle down and focus on one skill, you'll most of the time be making the stuff your job allows you to (if in less than 6 people, id recommend allowing 2 jobs per person)
Jobs are one of the main parts of the modpack, along with the difficulty ranks, kill monsters + the required monster (Press X to visualize your progress/monster you have to kill) to unlock better materials to fight stronger mobs with better gear!
examples: farmer/cook is necessary for a good diet, artisans for good gear, miners for better materials and terraforming, fighters for fighting the stronger mobs and so on!
The main points of this modpack!
- Overgeared, make masterworks, with your name and gift them to your friends (or sell) with increased rank rewards
- JOBS, you can actually be good at some stuff, and suck too (without a farmer, stuff grows 10x slower!)
- Hunger / Nutrition mechanics (get a cook!)
- Beautiful World with RANDOM EVENTS, factions will fight eachother WITHOUT YOU
- Roleplay, talk with npcs, accept comissions, make your way of playing
- DIFFERENT SIZES of items, a workbench is 2x2, a bed, 2x3, makes inventory management a bit more fun!
- A bit of a different start (without overcomplication of recipes)
- Epic RPG series, with both skill trees
- Vanilla mob AI rework (not by me)
You'll first spawn in on a world more than beautiful (Thanks to terrain slabs, improved terrain and giant structures + capitals) when you spawn you'll be able to choose a job, job description will be given in-game.
Your first objective is to find flint and sticks ( you can craft fences into wood, and saplings into sticks), after getting flint, hit any stone for a chance to drop a rock, then with atleast one rock in your main hand and one in your off hand, right click to start knapping - follow logic and you'll find out the recipes.
... After you have a hammer, and your stone anvil, you can finally start to make copper tools, which are needed to mine iron(to be added) and are the highest level tool of the normal rank .
After this its up to you, find it out yourself!
The more rpg part of the modpack, the job-classes
Hunter, Defender, Fighter, Shaman, Enchanters, Alchemists and Explorer - rp notions
classes that are made to work together with Epic RPG series, buffing your dmg, hp, defense, movement (or nerfing it) }
- if you want RP with the job-classes, scroll all the way down
i did only the recipes changes/some config changes, i didnt make any of the mods and im thankfull to all the mod creators, this wouldnt be possible without them
PLANNED: changing almost all of minecraft base attributes, reworking dmg and armor
(IF YOU WANT TO PLAY THE RP VERSION I CAN GIVE A RULEBOOK)
basic rp notions IF you want to:
Gatherer - 2 passive jobs
Hybrid - 1 passive, 1 job-class
Combatant - 2 job-classes (can use skills + skill tree)
Rpg series skills allowed by their job-classes (need to be a combatant)
Thief - Explorer
Archer - Hunter
Warrior - Fighter, Defender
Mages - Alchemists
Paladins - Enchanters
Priests - Shamans










