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KoDaUd - Brutal Kingdomn Experience - Light Version

The Brutal experience of a organic society as a modpack - your gameplay will be based of your job, and so will be your value - progress through the ranks by fighting, making gear, food or preparations to help your kingdomn grow, a real RPG experience
Factions fighting eachother, They can spawn fighting randomly on events ( I spawned the ones in the photo tho)

Factions fighting eachother, They can spawn fighting randomly on events ( I spawned the ones in the photo tho)

Different sizes for some stuff (50 items or such) - they can still stack though!

Different sizes for some stuff (50 items or such) - they can still stack though!

The way to start progressing, put a rock in your main and offhand to make tool heads!

The way to start progressing, put a rock in your main and offhand to make tool heads!

The skill tree for combatants, further specialize into the class you chose

The skill tree for combatants, further specialize into the class you chose

ches.png

ches.png

Village Capitals, filled to the brim with loot and the new villagers (talk, joke and be rude to them!)

Village Capitals, filled to the brim with loot and the new villagers (talk, joke and be rude to them!)

Easier beginnings, cheaper armor and such! look for info on JEI

Easier beginnings, cheaper armor and such! look for info on JEI

Become a master artisan or a master blacksmith and make actually good armor (or ones that hurt to use)

Become a master artisan or a master blacksmith and make actually good armor (or ones that hurt to use)

Villagers that have actual cool dialogue (R)  and reputation progression+ the normal trades (Right click)

Villagers that have actual cool dialogue (R) and reputation progression+ the normal trades (Right click)

Description

The purpose of this modpack is to make people actually have to play together, settle down and focus on one skill, you'll most of the time be making the stuff your job allows you to (if in less than 6 people, id recommend allowing 2 jobs per person)

Jobs are one of the main parts of the modpack, along with the difficulty ranks, kill monsters + the required monster (Press X to visualize your progress/monster you have to kill) to unlock better materials to fight stronger mobs with better gear!

examples: farmer/cook is necessary for a good diet, artisans for good gear, miners for better materials and terraforming, fighters for fighting the stronger mobs and so on!

The main points of this modpack!
- Overgeared, make masterworks, with your name and gift them to your friends (or sell) with increased rank rewards
- JOBS, you can actually be good at some stuff, and suck too (without a farmer, stuff grows 10x slower!)
- Hunger / Nutrition mechanics (get a cook!)
- Beautiful World with RANDOM EVENTS, factions will fight eachother WITHOUT YOU
- Roleplay, talk with npcs, accept comissions, make your way of playing
- DIFFERENT SIZES of items, a workbench is 2x2, a bed, 2x3, makes inventory management a bit more fun!
- A bit of a different start (without overcomplication of recipes)
- Epic RPG series, with both skill trees
- Vanilla mob AI rework (not by me)

You'll first spawn in on a world more than beautiful (Thanks to terrain slabs, improved terrain and giant structures + capitals) when you spawn you'll be able to choose a job, job description will be given in-game.

Your first objective is to find flint and sticks ( you can craft fences into wood, and saplings into sticks), after getting flint, hit any stone for a chance to drop a rock, then with atleast one rock in your main hand and one in your off hand, right click to start knapping - follow logic and you'll find out the recipes.

... After you have a hammer, and your stone anvil, you can finally start to make copper tools, which are needed to mine iron(to be added) and are the highest level tool of the normal rank .

After this its up to you, find it out yourself! 

The more rpg part of the modpack, the job-classes

Hunter, Defender, Fighter, Shaman, Enchanters, Alchemists and Explorer - rp notions
classes that are made to work together with Epic RPG series, buffing your dmg, hp, defense, movement (or nerfing it) }

- if you want RP with the job-classes, scroll all the way down

i did only the recipes changes/some config changes, i didnt make any of the mods and im thankfull to all the mod creators, this wouldnt be possible without them

PLANNED: changing almost all of minecraft base attributes, reworking dmg and armor

(IF YOU WANT TO PLAY THE RP VERSION I CAN GIVE A RULEBOOK)
basic rp notions IF you want to: 

Gatherer - 2 passive jobs
Hybrid - 1 passive, 1 job-class 
Combatant - 2 job-classes (can use skills + skill tree)

Rpg series skills allowed by their job-classes (need to be a combatant)
Thief - Explorer
Archer - Hunter
Warrior - Fighter, Defender
Mages - Alchemists
Paladins - Enchanters
Priests - Shamans


The KoDaUd - Brutal Kingdomn Experience - Light Version Team

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Some people wanted to play my modpack, so i made this oni4544 on discord for anything