File Details
Kinetic Theory-1.2.zip
- R
- May 13, 2026
- 11.32 MB
- 50
- 1.21.1
- NeoForge
File Name
Kinetic Theory-1.2.zip
Supported Versions
- 1.21.1
🛠️ Changelog v1.2 - "The Digital Evolution Update"
📦 Storage & Logistics
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Tom's Simple Storage Integration: Added an "Early-to-Mid Game" storage solution. Recipes have been revamped to require Create and Immersive Engineering components, ensuring you can organize your hoard without bypassing the expert progression.
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Applied Energistics 2 (The Digital Leap): AE2 is now the direct evolution of Tom’s system. To craft digital terminals and drives, you will now need parts from your old mechanical system, combined with high-tech resources like Plastic and Oritech Processors.
⚙️ Integration & Balancing
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Industrial Charcoal Cycle: Added a new Mixing (Create) recipe for mass charcoal production using Creosote Oil as a catalyst. Say goodbye to slow furnaces!
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KubeJS Recipe Refinement:
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Furnace Heater (IE): Fixed and rebalanced the Mechanical Crafting pattern.
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Machine Core 4 (Oritech): Fine-tuned the recipe structure for technical consistency.
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Vacuum Tube (IE): Corrected item IDs and integrated them with Create’s iron sheets.
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🧪 Industry & Resources
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Plastic Refining Optimization: Streamlined the production chain. Petroleum is now your best friend for industrial scale, but renewable alternatives via Industrial Foregoing have been mapped out for Late-Game stability.
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Bug Fixes: General cleanup of server scripts to prevent recipe validation errors and improve
/reloadperformance.
💡 Developer’s Note:
"This update focuses on providing the tools to manage the growing complexity of your factory. We are moving from the era of wooden chests to the era of data. Long-distance logistics and basic resource automation are now vital.

