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Kinetia: the modpack based around Create and the kinetic energy used by its many blocks and contraptions.


Mods

This modpack features features a number of Create addons, as well as some more compatibility with them, not excluding world generation, food and optimisation. Thanks to the addition of mods such as Terralith, Tectonic and Oh the Biomes You'll Go, you'll be able to build a much more immersive and grand world.

As for the mechanic and kinetic part of the modpack, the addons make the experience worthwhile, not something bland but on the contrary new and interesting. For example Create Steam 'n' Rails overhauls the entire navitaging part of the experience, and Create Deco really adds something unique to Create. Create Sandpaper Overhaul adds new and unique ways to sand items, giving more endgame things to do, and Create Big Cannons adds new groundbreaking cannons and mortars to the game. Create Copycats+ adds new ways to add small little details to builds, and Slice and Dice together with Respite Creators add new ways to automate food.

In addition to that, Farmer's Delight together with Farmer's Respite add a more interesting touch to the more pacifist and farming part of this modpack, adding onto the unexplored food options part that is often missing. Let's not forget about inventory and item management: Inventorio and Simple Magnets help with a better experience with Minecraft's base limited inventory, adding more ways to manage it and collect items from the floor. Together with mods such as Pick Your Poison, that adds poison dart frogs, More Mob Variants, that adds more variation of the default mobs, and others like this, every aspect of the game is tweaked uniquely to fit well with everything else.

Mods like Sodium, Lithium, Mod Menu, Effective, Xaero's Worldmap and Xaero's Minimap, JEI and its addons, add the more refining touches to the modpack, polishing everything and adding new ways to play, graphically by optimizing everything and also visually by adding more animations, adding configs to everything and being able to see recipes.

Thanks to KubeJS and KubeJS Create, the recipes are fine-tuned to be as balanced as possible, making the early game much more difficult and of resource-managing but giving a lot more opportunities in the endgame, thanks to the renewability of certain items. Also, the endgame is rebalanced thanks to the reintroduction of chromatic compound, refined radiance and shadow steel, that will be used to craft end-game items such as the wand of symmetry.


Balancing

Kinetia has divided (almost) every functional block into six categories, based on their old crafting recipes, textures and utility in the world: kinetic, precision, pumping, enchanting, navigating and logic. Each block will now be available with either a smithing/deploying recipe or a stonecutting one, with the main item being the mechanism each block is a derivate from. Mechanisms can either be made from sequenced assemblies, for cheaper, or from the manual assembly from units, that cost twice as much and don't necessitate as much machinery to run.

Kinetic mechanisms make machines that are "crude", do a certain function (mostly) without filters and difficult mechanics (except the schematicannon). They only need andesite casing and andesite units in the early game, which are made from sticks and cogs, making them easy to make.

Precision mechanism make blocks that are more sophisticated machines, either having the opportunity to have filters or being difficult to understand and unique to use, requiring more refined materials such as gold, brass, and rose quartz for electron tubes.

Pumping mechanisms' derivates are the ones that have to be sealed, being able to transport all kinds of fluids, or process them accordingly. They need a lot of copper for that, and andesite and cogwheels to work well.

Enchanting mechanisms make powerful machines, made from lapis, obsidian and inky sheets, that harness the power of enchantments to automate it through machinery. Its actual functionality will be added once Create Enchantment Industry will update to a newer version of Create, right now it's almost useless.

Navigating mechanisms are the ones that are useful for trains, including many Steam 'n' Rails blocks, that help you build a strong rail network connecting your world. Being made from electron tubes, brass and iron (other than quite some obsidian) they are costly but are worth it to build amazing infrastructures.

Logic mechanisms make blocks that handle well redstone, including smart blocks that can analyze the contents of storages, to then transmit and calculate things to do in your factory. Quartz, brass, redstone and rose quartz help with the redstone and controls of the factory.

Each mechanism comes with its respective unit, as it has been said before, that can be used to make a "unit gauntlet", an item used in the sequenced assembly for the chromatic catalyst that is going to be used for the potatocannon, extendo grip and wand of simmetry.


Future projects

Right now I'm working towards the 1.2.0, doing these things:

  • Adding tin, bronze and steel

These are some future plans for the modpack:

  • Create Enchantment Industry and its integration once it updates
  • Create: Interactive (and Valkyrien Skies) and its integration once it doesn't crash
  • Create Big Cannons lacks steel and bronze, will see what alloyed does
  • Create: The Factory Must Grow and integration if it ports for fabric
  • Create: New Age and integration
  • New rocks and stones such as porphyry and marble
  • Adding more decorative basalt blocks like Create does for the other stones
  • Maybe more performance/qol mods such as distant horizons
  • Always updating mods
  • Quests (?)
  • Other stuff, comment to let me know what is needed