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Jurassic Colonies

The spirit of Monster Hunter combines with the city-building of Minecolonies

File Details

Jurassic Colonies-0.2.0.zip

  • B
  • Jul 19, 2019
  • 8.58 MB
  • 135
  • 1.12.2

File Name

Jurassic Colonies-0.2.0.zip

Supported Versions

  • 1.12.2

Jurassic Colonies 0.2.0 - Things Law Forgot Update

 

Steve was sick of wading through mobs to get to his house, and there wasn't even a way to sleep on the go. Steve also had coal ore, but no good return on coal. And those darn lumberjacks just could not pick up all those saplings in the yard. Steve fixed it. All of it. Steve was very tired.

 

IF YOU HAVE ALREADY STARTED IN THE QUEST BOOK: run /bq_admin default load

 

THANKS!

 

Quest Updates:
Added a description to "Let it flow, Let it Flow" for Modular Routers
Changed the name of some quests
Changed the dependencies on the Ocean Master Questline

 

Config Changes:
Majorly Overhauled Spawning
Removed Crayfish Welcome Message
Removed Blizz, Blitz and Balsalz

 

Script Changes:
Increased Recipe Cost for Equipment Forge Level 2 and 3
Changed Recipe for Solar Panel Tier 7
Removed unused Thermal Foundation Items

 

Mod Updates:

 

Mod Additions:
Comfort - adds sleeping bags and hammocks
Modular Routers - Wirelessly send items and fluids, no RF required
Extended Days - Added 30 mins to days and 10 mins to nights
Silent Lib
Simple Grinder - grind coal, redstone, lapis and diamonds early game

 

Mod Removals:
Thermal Dynamics - did not thematically fit