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Journey Through Middle-Earth II

Updated to 1.21.8 - Journey Through Middle-Earth, ft the Middle-Earth mod, where you can live life as a hobbit in the Shire or travel the vast regions of Middle-Earth. There is also a great new smithing mechanic, foods, & building blocks.
hobbit village_shire edge.png

hobbit village_shire edge.png

mordor.png

mordor.png

gondor_gondor village.png

gondor_gondor village.png

Description

                                                                                                   

Welcome to Middle-Earth! I have started a series on YouTube with my modpack if you would like to check that out. You can find that here: Welcome to Middle-Earth

 

Please note that you do start out in the overworld. You will need to gather the materials to create a starlight phial which you will then use to enter Middle-Earth. Once created, you will have the opportunity to choose a faction & where in Middle-Earth you would like to live. You can even choose good or evil! If you join with the new world survival chest, a starlight phial will be included in the chest if you would like to go straight to Middle-Earth.

 

You may also want to make the Middle-Earth map to use during your explorations of Middle-Earth, as there is so much to explore! 

 

Whether you want to live your best hobbit life gardening & adventuring or create & use armor using the new  smithing mechanic, Middle-Earth has 9 factions for you to choose from. You will also find new mobs throughout the land of Middle-Earth as well as below. 

 

Bonus, there are beautiful new tree types, building blocks, food, & structures. There is a vast land to explore & enjoy!  

 

I have added mods that only enhance the Middle-Earth mod experience. There is nothing over-the-top. Also, please keep in mind that the Middle-Earth mod is in its alpha phase & is a work in progress. I have balanced the experience with mods for the overworld as well with many structures & dungeons to visit to include Trek, Medieval Buildings, Moog's Bountiful, End, Nether, & Voyager Structures, & Nordic Adventures with a few others.  

 

Traveling between the overworld & Middle-Earth can be done through use of Waystones.

 

There are some beautiful decorations included in the Middle-Earth mod, & I have also added Farmhouse Decorations & Beautify: Refabricated as well as some really great food from the Delights series. Each mod has been chosen to fit in with the Middle-Earth atmosphere. 

 

For more information on the Middle-Earth mod, you can join their Discord and/or check out the Wiki. 

 

I have added in a few mods for quality of life such as Comforts (sleeping bags) & Waystones. We have Ambient Sounds 6, medieval music, & just a couple of added decoration & crop mods to enhance the Middle-Earth mod experience. You will also be able to use the Nature's & Explorer's Compasses to find specific places, as I did also add in a few complementary structure mods with a medieval feel to them. 

 

I absolutely love the Middle-Earth mod & look forward to what is in store for the mod. This is a light pack with about 200 mods, as the mods are only meant to enhance your Middle-Earth experience. 

 

I hope you enjoy!

 

The Middle-Earth Mod offers (as per their Curseforge page): 

 

What does it bring?

This mod brings a brand new dimension with

 

  • Custom world generation & caves
  • 248 Biomes
  • Around 3800 Blocks
  • Hundreds of new weapons, food, resources and more!
  • 9 Factions; Dale, Gondor, Isengard, Rohan, Lothlorien, Longbeards, Misty Mountains Goblins, Mordor, and Shire.
  • 380+ armor pieces
  • Brand new smithing gameplay, mounts, and races
  • And great structures

In the latest update, you can find: 

  • New Player Book guide item
  • New race attribute system & visualization
  • New playable races : "Goblin" &"Snaga"
  • New NPC aesthetics
  • New factions : Moria Orcs, Goblin Town, Dol Guldur and the Woodland Realm
  • New structures and villages for many factions (Dale, Longbeards, Lothlorien, Rohan, Gondor, Mordor, the Shire, the Woodland Realm)
  • New mounts, namely the Great Horn and Cave Troll
  • New Spawn of Shelob spiders
  • New gems and ore visuals
  • New enchanting system based on gem crafting and inscription
  • Many many new blocks an decorative items
  • Two new dungeons, namely The Brigand Dungeon and Mirkwood Spider Nest
  • LOTS of new armor and weapons
  • Revised (Mithril) tools and durability
  • Revised race balance
  • Barrel Riding
  • Some GUIs overhaul

Current state of the mod

As of now, the mod is in Alpha development stage, meaning this project is still a prototype and it's missing many core features we want to add. For now, you can experiment and build with the features said earlier.

 

The Journey Through Middle-Earth II Team

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