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Jittery's Enhanced Gameplay Experience

Aims to improve most of the combat and exploration experiences without altering an excessive amount of vanilla elements.

This modpack aims to change the exploration part of Minecraft by adding new challenges and difficulty to mobs, as well as more reward from exploration with altered terrain generation.

There are many smaller mods that cause small changes, mostly towards performance increases, but also some to add better ambience and sound physics, and many other little things to give players a better time. The modpack already has 2 shaders installed (I didn't feel like deleting them) and everything that is needed to install more without extra downloads.

Major mods:

Improved mobs - Custom balanced system to be playable with vanilla equipment, while still adding a lot more depth to the overall combat against mobs.

Cold Sweat - Adds additional difficulty to the exploration by forcing players to monitor their temperature to avoid heatstroke and hypothermia with certain things the mod adds.

Amplified Nether - Adds a ton of verticality to the Nether, much like what the caves and cliffs update did to the overworld.

Gems and Crystals Mod - Gems and Crystals add quite a few new gems to the overworld that can be used to craft new sets of equipment.

Terralith + (A bunch of YUNG's Better things) - Changes world generation by a whole ton, adding new biomes, and tons of new structures to hopefully enhance exploration and make it as fun as possible.

LevelHearts - Players start with 5 hearts, but may find heart containers or level up enough times to eventually reach up to a maximum of 20 hearts.

Other noteable changes:

Most Overworld ores will generate in the Nether and End (End Ores, not compatible with Gems and Crystals, meaning you can only find those in the Overworld). Skay's Overworld Netherite Ore and Netherite Template Go Bye Bye (Discontinued) hope to make aquiring netherite armor much more achievable. Mindful Eating Unofficial Port slightly changes how energy is drained based on what you last ate. This mod does not cause any negative effect if you don't want to worry about it, though, and actually changes some foods to be consumed faster at the cost of some saturation. Fixed Anvil Repair Cost does exactly what it says it does, making it possible to repair an item on an anvil as much as you want without the price getting too high. Dynamic Crosshair makes the crosshair look certain ways based on what the player is currently aiming at. TslatEntityStatus allows players to view the current health and status of all entities.

Hopefully this description was enough to allow a good understanding of what my modpack will do. This modpack does not add any crazy stuff, only expanding on vanilla things, if quite a bit, to reward exploration a lot more.

The Jittery's Enhanced Gameplay Experience Team

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