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ISK's Additions

A vanilla plus modpack made to add on to many vanilla features such as raids, spelunking, and combat as well as add new things to do such as explore many new structures, biomes, and dimensions with many new mobs and bosses to fight.

This modpack aims to improve and add onto the following aspects of minecraft.

Vanilla features/utility:

1. Improved raids with new enemies to fight.

2. Remastered almost all vanilla structures. (Dungeons, desert temples, stronghold, etc)

3. Allowing mobs to be picked. (especially useful for villagers)

4. Waystones that allow easy instant transportation.

5. Different celestial cycles including a challenging blood moon.

6. Slots for your elytras and totems of undying.

7. Treechopping; allowing you to cut down trees significantly faster.

8. Corpses, So you dont have to sort your inventory every time you die.

9. Improved/realistic enchanting tables, Shulkers, crafting tables, and Anvils.

10. You gain health with xp. Now xp has a use besides enchanting.

 

Graphics/UI:

  1. Items that have physics and changeable throw distances.
  2. Improved 3d block particles.
  3. Improved eating Animations.
  4. Better boss bars.
  5. An improved third person mode.
  6. A map that allows for waypoints and other information to be displayed and is highly configurable.
  7. Damage Indicator and mob healthbars that are also highly configurable.
  8. Improved sound system. (Echo in caves)
  9. Better tooltips including, food tooltips, weapon/tool tooltips, and shulker tooltips.

 

 

Combat/Mobs:

  1. An improved melee combat system in which good timing is rewarded.
  2. Improved zombies and skeletons that can spot you from much further away.
  3. Better spiders that can climb almost any surface and will try to jump to hit you if possible.
  4. Absorptions enchantments allowing for extra hitpoints.
  5. Infernal mobs yielding better loot and more xp.
  6. Cutting through grass.
  7. Increased stack sizes for snow balls, eggs, and potions.
  8. No shield delay.
  9. Eating is interrupted if damaged.

10. A shield indicator.

 

Exploration and caving: 

  1. Dense type ores with more drops than a normal variant.
  2. Hundreds of new structures with their own unique designs, challenges, and rewards.
  3. Overhauled world generation.
  4. Hundreds of unique new biomes to explore.
  5. New dimensions to progress in such as the Twilight Forest and Aether
  6. Very rare ore deposits that yield large amounts of one ore.
  7. Many new villages and pillager outposts
  8. Goblins
  9. naturally spawning cave spiders and creepers
  10. Improved caves and additonal cave biomes.

 

 

 

 

 

 

 

 

 

 

The ISK's Additions Team

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