Invasion

In a world devoid of resources, will you stand above the rest and survive? Check out development at: darkosto.tv/InvasionLive

File Details

Invasion Server 1.10.2-1.0

  • R
  • Mar 24, 2017
  • 131.50 MB
  • 5.7K
  • 1.10.2

File Name

Invasion 1.0 Server.zip

Supported Versions

  • 1.10.2

A few things to note when creating an Invasion server:

* Set your world type as "BIOMESOP" or the world will not generate properly.

* When setting up HQM teams, players need to log off and back on 1 time due to a small sync issue. This will allow them to interact with quests correctly.

* If you're playing Coop, make sure to note mobs get more difficulty as time progresses. Make sure to shut the server down so you don't log back into insanely difficult enemies.

* If you're playing a larger multiplayer server, the following mods should have their spawn days/rates adjusted: Drones, LaserCreeperRiderDinosFromSpace, and Raiders. You can set their spawn days back to allow players more time. The Raiders mod has a difficulty rate:

# This is the Raid difficulty. Each set amount of days the mobs get harder(Raid Difficulty increases +1). Each x amount of days harder mobs have more of a chance to spawn its cumulative [range: 1 ~ 100, default: 5]
I:"Raid Day Difficulty Progression"=8
S:"Raid Difficulty Day Progression"=8

Set these numbers higher so they do not get difficult as quickly, so instead of getting more difficult every 8 days, they can be set to every 30 days, etc.

If you plan on having a server running for multiple people over the course of a long time, it's probably best to set these times in the hundreds.