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Integrated MC

A dungeon-busting modpack focused on complete integration between mods. The goal is for it to feel like Minecraft 2.0!
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Integrated MC-1.6.2.zip

File nameIntegrated MC-1.6.2.zip
Uploader
CraisinLordCraisinLord
Uploaded
Feb 22, 2026
Downloads
7.5K
Size
214.1 MB
Mod Loaders
Forge
File ID
7665261
Type
R
Release
Supported game versions
  • 1.20.1

What's new


We have put tons of love and care into this modpack! If you enjoy it, a great way to support us is by getting a server with Bisect and using our code "Integrated" for 25% off!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Update 1.6.2 Mods/Resource Pack Changes:
  • Added Back Vanilla Backport
  • Removed Wither: Reincarnated (Bugged AI)
  • Removed Pillager Caravans
Smaller Changes:
  • Tweaked layout of Village Quest chapter
  • Added a fallback task for Feline Frenzy III to make it still completable if the structure task is not working
  • Standardized quest shapes and types (buy, trade, etc.) in Village Quests
  • Moved Nightwarden to Tier 5, Wilden Chimera to Tier 4, and Wither to Tier 4 in the Boss Codex
  • Added Riptide Sovereign and Forlorn Harbinger armor sets to Suit Up
  • Removed Gongylidia Bruschetta from Master Chef quest
  • Changed Dragonmancer’s Oathbook to Frostbranded Book for the ice school in Elemental Magic
  • Changed Necronomicon to Vampiric Spellbook for the blood school in Elemental Magic
  • Added the Diamantic Archive for the lightning school in Elemental Magic
  • Added Tom’s Simple Storage to Storage Solutions quests
  • Removed Altar from woodland mansion
Bugs Fixed:
  • Various typos and grammatical errors
  • Multiple secret recipe instructions have been corrected
  • Rumor: Hero of the Village now correctly applies the Hero of the Village effect after being redeemed
  • Removed specific oasis biome from Biome Treat task from Waters of Life III
  • Removed Augments quest from Spells and Rituals
  • Updated task for Spells, Scrolls, and Glyphs after ISS updated the item format
  • Fixed foundry lid in Industrial Age not using the correct item
  • Fixed Traveler's camp bug
  • Fixed Necromancers spawning in the Primordial Caves
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