Inferium - The Dragon's Awakening RPG - 2.0.0
What's new
Inferium 2.0.1 — The Dragon's Awakening
A major update: 17 new mods, a fully custom loading screen, 38 in-house patches
targeting crashes, FPS drains and broken bosses — plus a complete launch and
first-install reliability overhaul.
--- NEW CONTENT ---
- Mebahel's Antique Beasts — Greek, Norse and Egyptian factions with their own war
- Mebahel's RPG — Villager quests and companions
- LUMINOUS: BEASTS — New creatures, with proper natural spawns (see Fixes)
- Illager Invasion, Thalassophobia, Reverse Eon, Amendments
- Traveler's Titles + Visual Traveler's Titles — Dimension and biome titles
- Mobs Refreshed — Reworked hostile mob designs
- Visual Health, Ares-HUD — HUD improvements
- Complementary Shaders - Unbound — Bundled and ready to enable
- Memory Settings — warns at startup if your allocated RAM is too low
--- LAUNCH & FIRST-INSTALL RELIABILITY (2.0.1) ---
- Much faster first launch: author-recommended RAM is embedded in the pack
(10-12 GB recommended, startup warning below 8 GB)
- Fixed a resource pack incompatibility causing a full double resource reload
(~30 seconds of unfinished menu on every launch)
- Fixed random mod translation failures on first launch (Sinytra Connector beta.49)
- Fixed a rare "Mod loading error" screen caused by a BCLib race condition
- Self-healing launch guard: if a first-launch glitch ever occurs, the pack
repairs itself automatically on the next restart — no manual steps needed
- Removed the red flash on startup — dark loading screens across the whole
boot sequence
- Essential no longer shows an update prompt on fresh installs
--- LOADING SCREEN & MENU ---
- Brand new loading screen: custom artwork background with a subtle animated
glow, centered logo, and a progress bar drawn from the pack's own UI
- True fullscreen on startup, automatically
- Textured tabs in the options menu (Game / World / More)
- Menu background video no longer disappears after opening a submenu
--- STABILITY ---
- Clicking during loading can no longer kill the game (Windows "ghost window"
clicks are disabled during loading; the close button still works)
- Resource packs self-repair on startup if a crash wiped the list
- Fixed multiplayer crash with Iron's Spellbooks' Portal spell
- Fixed Mine Cells worldgen crash
--- PERFORMANCE ---
- Plants vs Zombies garden scan no longer runs every frame (4 successive fixes)
- Campfire smoke collision removed — was 6.73% of the render thread
- Thalassophobia: removed massive pointless AABB scans per shark per tick
- Valkyrien Skies ship queries short-circuited when no ship exists
- Decorative block entities (banners, pots, spawners) cull at shorter distance
- Boss music no longer restarts every tick
- Throttled wasted AABB scans from cave goblins, cockroaches and jerboas
--- BOSS FIXES ---
- Ashlord no longer stays pinned to the wall after its intro
- Boss intro cutscenes no longer freeze at low FPS
- Underworld Knight hitboxes fixed
- Sandworm no longer machine-guns damage (10-tick cooldown)
- Underworld Knight & column sounds no longer stack in bursts
--- SPAWNS & BALANCE ---
- Factions no longer attack villagers — the faction war stays, villages are
protected
- Faction mobs now despawn properly (were filling the animal cap)
- Luminous Beasts can finally spawn at night on the surface
- Egyptian patrols no longer spawn camels in the wrong biomes
- Villager breeding capped to prevent overpopulation
- Safe spawn area for new players
--- HOUSEKEEPING ---
- Removed ~780 MB of unused assets and leftover files
- Removed a broken shader entry that could make the pack fail to install
--- CREDITS ---
Fresh Animations by FreshLX —
https://www.curseforge.com/minecraft/texture-packs/fresh-animations
All mods are the property of their respective authors.
This mod has no additional files

