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Infected Dungeons

Difficult Survival mod with parasites

File Details

Infected Dungeons-Beta0.1.zip

  • B
  • Oct 25, 2023
  • 68.22 MB
  • 111
  • 1.12.2
  • Forge

File Name

Infected Dungeons-Beta0.1.zip

Supported Versions

  • 1.12.2

Hello, I've made a few updates overall, these mostly focus on early game balancing, hopefully this will be the last of updates for a little until I decide to learn the last mod I wish to add, namely BetterQuesting.

 

Mostly updated a few mods that needed to be updated for some time now, balancing changes see below:

 

Made a few weapons fall under agility, namely rapiers, nunchucks, bows, longbows, pike, thowing knives and boomerangs are all agility now instead of attack, I also adjusted a few items to only require 1 skill instead of two.

 

Made the 4 unique skills only cost 1 level per instead of a staggered two (Cooking, Alchemy, Taming and Blacksmith)

 

Added a 5th skill, Survival, all healing now falls under this, you only need to rank it to 10 to unlock everything, as such though, magic is strictly magic items(and gold somewhat) now.

 

Adjusted time based events to take longer, this should make early game a touch nicer for everyone

 

A lot of foods now give a tiny bit of water, namely veggies/fruits.

 

Made it so magic is a bit more buffed, namely all spells are a bit stronger or cost less to cast than previous updates.

 

 

Adjusted healing items a bit

Added recipes:

- subdomain scrolls for mages to make gaining a subdomain a touch easier

- silver to move between the two silvers since some recipes call for one over the other.

- made greenhouse glass have a secondary recipe that's easier to obtain but gives only 1 block instead of 4.

- changed the flowers to give 5 small shards instead of 3

 

Assuming I don't have to adjust anything for a bit, this should be the last major update aside from adding my own unique buildings/dungeons and adding the quest system.