In this modpack i try to make a few things different than other modpacks:
- No oregen. All ores must be traded ingame.
- Infinite Resource generation ways disabled ore limited. (No crops, limited bees, ect)
- No metals smelting in the furnace. That is all moved over to the Tinkers Construct Smeltery.
- Better Questing will guide trough the progression and reward Trading Licences needed to buy higher tiers of ores.
- GT and RoC recipes have been changed for combined progression(RoC changes accepted by Reika).
- Immersive Engineering and Magneticraft are added, but most of their machines recipes are removed. Their multiblocks replace some GT machines that have been disabled and their recipes got moved over.
- Drops from Hostile Monsters are disabled. So no monster farms, only friendly animals get harmed.
- Finite water everywhere besides Ocean and River biomes
- Optional Skyblock mode(WIP). From world with no ores to void world is only a small step.
- Nether and End have been disabled by default.
The pack is still WIP, mostly trades are missing and only few quests are currently written.
Also i can not garantee at this point there the world will not need resets for now. I still add and remove some mods, also accepting recommendations. So if someone knows good mods that add stuff that might be nice as trading things or mods that add nice multiblocks it could also somehow integrate into the progression, just tell me.
I also could need some help with testing or by making textures for my coremod that adds a few items.