Industrial Architecture

A 1.11.2 pack focused around design and tech mods

File Details

Industrial Architecture-1.5.5

  • R
  • Nov 13, 2017
  • 13.45 MB
  • 678
  • 1.11.2

File Name

Industrial Architecture-1.5.5.zip

Supported Versions

  • 1.11.2

Industrial Architecture - 1.11.2-1.5.5

 

Mod(s) Removed

Mod(s) Added

  • Clumps (by jaredlll08)
  • SilentBoss (by LX_Gaming) - added both mods as server utility mods SilentBosses are set to false players/server can choose to enable in configs if they wish

Mod(s) Updated 

  • Brandon's Core (by brandon3055)
    • No Changelog
  • Draconic Evolution (by brandon3055)
    • Fixed shield not absorbing fall damage when jump boot is active
    • Stopped the magnet taking items from IE belts
  • Exchangers (by Jacky1356400)
    • Added German translation
    • Changed powered Exchangers max capacity per block use
  • Gendustry (by bdew)
    • Added support for item output into Mekanism pipes (using Eject Cover)
    • Added client-side option for bee particles frequency
    • Imprinter will now mark output as analyzed if using a full template or input is analyzed
    • Updated to forestry 4.2.0 which is now the minimum supported version
  • JourneyMap (by techbrew)
    • Experimental support for server-side disabling of surface and topographical mapping per dimension.
    • Removed support for ancient Rei's Minimap feature codes sent in a server MOTD
    • Bugfix: Fullscreen Map didn't always update to the player's current map layer when reopened in "Follow" mode
    • Bugfix: Save Map produced FileNotFound exception in 5.5.2b1
    • Bugfix: StackOverflowError when opening Fullscreen Map after changing dimensions
    • Bugfix: Cave/Surface Mapping in the End had multiple problems
    • Bugfix: Glowstone and Sea Lanterns were hidden on maps
  • UniDict (by WanionCane)
    • Forestry Integration

 

Other Changes

Changes to Configs

  • Soul Shards: The Old Ways (by SgtPunishment)
    • Enabled the Wither Boss to spawn 
    • Changed the soul shard crafting reciepe to balance mod against wither boss spawns (diamond blocks replace quartz blocks and draconic core replaces diamonds)
    • Teir 5 Soul Shards are the only shards that will spawn mobs now 
    • Player who places the soul shard in the soul cage are required to be online for mobs to spawn (for servers)
  • Draconic Evolution (by brandon3055)
    • Blacklisted Applied Llamagistics seeds from being picked up by magnet
  • COFH
    • Enabled flat bedrock world gen to y level 5 (retrogen is enabled be warned items will go poof if they are between Y0 - 5)
  • Exchangers (by Jacky1356400)
    • Disabled vanilla exhcangers and enabled mekanism exchangers
  • Cleaned up old configs from older versions of IA