Industrial Architecture

A 1.11.2 pack focused around design and tech mods

File Details

Industrial Architecture-1.3.0

  • B
  • Jul 8, 2017
  • 987.96 KB
  • 315
  • 1.11.2

File Name

Industrial Architecture-1.3.0.zip

Supported Versions

  • 1.11.2

Kazamcraft Industrial Architecture- 1.11.2-1.3.0

Mod(s) Removed

N/A

 

Mod(s) Added

Mod(s) Updated

 

  • Astral Sorcery by HellFirePvP
    • Fix: Backport fix to stepassist perk from 1.12

    • Fix: Several achievements were not obtainable

    • Change: Make crystals and crystal tools eaiser grindable and growable

  • CodeChicken Lib 1.8.+ by covers1624
    • No changelog provided
  • CoFH Core by TeamCoFH
    • Fixed: -Corner case crash with German keyboards
    • Backend support stuff
    • CoFH World is now a separate mod
    • Backend support stuff
    • Loads of internal refactors
  • Colossal Chests by kroeser
    • Fix items vanishing during failed up/downgrades
    • Fix obsidian chest recipes
  • Dyeable Chickens by Hoborific
    • Created a second layer to render the coat of the chicken, no longer does the dye change color of the body
    • Updated to forge 2388
  • Gravestone Mod 1.8.4 by EuhDawson
    • Added recipe for recipe book
  • Industrial Craft by Player
    • No changelog provided
  • Just Enough Items (JEI) by
    • Fix next/previous page localization
    • Do not auto-blacklist broken ingredients
    • Add Russian translation for config.jei.valid
    • Increase the default value for maxSubtypes from 100 to 300
    • Minor cleanup
    • Fix ingredientFilter#setFilterText
  • Just Enough Resources (JER) by Way2muchnoise
    • No changelog provided
  • McJtyLib by McJty
    • Emergency fix which should help protect against mods that do something wrong with gui's (causing them to be made current but not calling initGui on them)
  • Natura by mDiyo
    • Fix some recipe conflicts
    • Add recipe for Flint and Blaze, and Colored Stairs
  • Redstone Arsenal by TeamCoFH
    • No longer requires Thermal Foundation
    • Recipe for Fluxed Armor Plating now uses 4 Fluxed Electrum Plates and 1 Flux Crystal
    • Textures have been overhauled a bit
    • Added Fluxed Electrum Plate
  • RFTools by McJty
    • Bugfix with dimensional shard worldgen. It was too rare
    • Fixed overflow issues with linked powercells. First there is now an enforced maximum of 2 billion RF. Secondly if (due to a bug before) the total energy in a network is negative it will automatically be corrected to maximum
    • Fixed the builder so it no longer barfs and blocks on invalid items
  • Storage Drawers by jaquadro
    • Possible fix for controllers rarely not building the storage network
  • The Spice of Life by squeek502
    • Initial 1.12 version
  • Thermal Dynamics by  TeamCoFH
    • Fixed Corner case crash with servo
  • Thermal Expansion by TeamCoFH
    • Added QoL improvements - configs for storage things
    • Changed Lots of textures
    • Fixed a couple of potential x-mod interactions
  • Thermal Foundation by TeamCoFH
    • Added Armor and tools for Aluminum, Constantan, and Steel
    • Fixed Issue with crashing with latest Forge caused by Forge fixing a bug

Other Changes

Minor config changes