Impostor Syndrome - Reimagined - 0.6
What's new
Mods Added
- Infernal Expansion Redux
- Gnetum
- Animus
- Aquamirae
- Irregular Implements
- VoidMiners Remastered Reforked
- Pipez Optimizer
- Evolved Mekanism Extras
- AE2 Growth Accelerators
- BloodMagic AE2 Addition
- Evolved Mekanism
- JEIOptimizer
Mods Removed
- Void Miners Remastered
- JEAsync
Mods Updated
- All of them
Recipe Changes
- Creative Energy Cube
- Creative Compressed Iron Block
- Creative Compressor
- Creative Fluid Tank
- Creative Chemical Tank
- Creative Energy Cell
- Dimension Builder
- Centrifuge Upgrade (Tier 2)
- Crystalline Pink Slime Ingot
- Creative Vending Upgrade
- Spirited Crystal
- Spirited Crystal Block
- Creative Upgrade (Mekanism)
- Advanced Liquid Compressor
- Advanced Air Compressor
- Flux Compressor
- Strange Matter Bee Egg
Changes
- Updated NeoForge to 21.1.249
- Updated the Creativity Unlocked quests a bit
- Fixed Creative Chemical Tank not requiring the correct filled ultimate tanks
- Slightly modified Occultism quest line (Ritual Bowls aren't being detected for some reason)
- Slowed down mob difficulty progression by about half
- Upon reaching certain game stages difficulty will change again (For example, difficulty gets set to 25 when completing the alloy smelter quest)
- Blood Magic questline ported and "updated" for Neo Vitae
- Cleaned up some old, nonexistent, singularities
- Added Piglich Capacitor singularity
- Added Spiritus Crystal singularity
- Ring of the Seven Curses no longer auto-equips on fresh worlds
- Cleaned up config folder a tiny bit
This mod has no additional files

