ImmersiveRPG&MineColonie-v0.6.0-Beta3.zip
What's new
ImmersiveRPG&MineColonies v0.6.0-Beta3
Changes
- Starter kits simplified: Every player now automatically receives the Adventurer kit on first join. The kit now also includes 16 torches and 32 arrows (was 16).
- Mobs now deal more melee damage at higher levels: each mob level adds +0.2 attack damage (was +0.1). High-level mobs had a lot of health but hit too weakly, now they keep up with their health scaling
- YUNG's Better Fortresses are now dungeon tier 3 instead of 4 (+15 mob levels instead of +20). Moog's Mega Fortress stays at tier 4 as the bigger, harder fortress
- Dungeon tiers of 15 structures now match how strong their mobs actually are (Nova Structures, Adventure Dungeons and others). The mobs are not stronger than before, but the announcement, the Explorer's Compass tier and the loot scaling now show the real difficulty
- New HUD (Perilscope): always shows the current area level (Dynamic Difficulty) and the Dungeon Difficulty zone you are in, colored from green to red by difficulty. Settlements and ruins are shown in green. Both elements can be moved, scaled and restyled in a layout editor (Numpad /)
- The Dynamic Difficulty level popup is no longer shown, Perilscope replaces it. The JourneyMap minimap shows the biome again instead of the level
- All Unique items (weapons, Unique jewelry, Heartpulse Belts) can now only be ascended with the new Nebula Ascension Gem. Salvaging a Unique item gives Nebula Shards instead of normal fragments
- New quest chapter "Peril & Power" (Gameplay): explains the whole difficulty system - area levels, dungeon tiers and zones, the Perilscope HUD, and how to salvage and ascend your gear with Dungeon Difficulty Additions (17 quests)
- Item drops now show their rarity on the ground: Uncommon, Rare and Epic items sparkle in their rarity color, Legendary, Mythical and Unique items also get a loot beam. Unique items always glow red. Common items and blocks stay plain, so the ground doesn't turn into a light show
- Colonists move more naturally (Fresh Colonists 3.0): new walking animation with a real knee, eyes that blink and stay closed while sleeping, swinging dresses. Now also for all job colonists and when sitting
- Lakes in newly generated terrain have much rounder shorelines
- Dying now always gives you an enchanted Grave's Key: use it to teleport straight back to your grave and pick up your items, with the full Ghostly Shape protection after the teleport
- New players no longer get the Alex's Mobs Animal Dictionary and the Tide Fishing Journal on first join. Both can still be crafted, the Fishing Journal is explained in the Tide quests
- Accessorify items now have their own accessory slots instead of sharing the normal ones: Lantern, Spyglass, Compass, Clock, Recovery Compass, Totem, Elytra and Ender Chest. Please take these items out of your accessory slots before updating - items left in the old slots are moved back into your inventory
- Elytra, Icarus wings and the Silent Gear Elytra now all go into the new Elytra slot, so only one flight item can be worn at a time
- Lanterns for Beltborne Lanterns now go into the new Lantern slot instead of the belt slot. The lantern still hangs from your belt and the toggle key (B) works as before
- Prologue quests reworked: after "A New Awakening", all four overview chapters (World Generation, RPG Overview, Tools, Tech & Logistics, MineColonies Overview) open at the same time. Each overview has a final quest that can be completed right away and unlocks its chapters - the info quests are now optional reading and no longer have to be checked off first
- "Peril & Power" now unlocks together with the other RPG chapters
- New mobs from Friends & Foes 5.0: the Barnacle and the Penguin
- Moog's Paths: roads now lead out of village streets (also Towns and Towers villages) and paths also appear in Terralith biomes. Paths no longer cut through houses, farms or chests. New terrain only
- Immersive Aircraft 1.6: airplanes have more realistic lift (they need a bit more runway, but no longer float down like a feather), the throttle has its own keys now and mouse steering can be turned on
- Subtle Effects 1.15 adds many new effects: bone particles when hitting skeletons, electricity around charged creepers and lightning strikes, smoke on magma blocks and particles when enchanting. Hit effects like feathers and bones are now also visible to other players in multiplayer
- Particle Rain 4.0: heavier rain and snow during thunderstorms, weather is easier to see at a distance, mist after rain no longer appears in plains
- Advanced Loot Info now also shows RPG Series loot (Spell Engine), and long tooltips can be scrolled with the mouse wheel
- BetterEnd: hammers and the End armors can now be enchanted properly, Dense Snow can be crafted
- With Fresh Animations, your character keeps animating while sitting, carrying or playing an instrument, and crouching during an animation no longer sinks you into the ground
Fixes
- Fixed some structures being harder than their announced dungeon tier, because the built-in tags of Dynamic Difficulty gave them a higher level bonus than their tier
- Fixed big frame drops next to streams while it rains, waterfall spray is much cheaper to render
- Fixed rare crashes on game start caused by Streams Reflowing together with C2ME
- Fixed trees growing inside lakes and streams overflowing their banks in newly generated terrain
- Fixed being kicked to the main menu when opening the Accessories screen after dying with a lantern equipped, and the extra belt slot that stayed afterwards
- Fixed the final quest of the MineColonies Overview promising a path selection that doesn't exist, and outdated chapter texts in the prologue
- Fixed More Biome Edition Traveler's Titles, the Traveler's Titles conflict fix and Modded Omelet not being active for new players
- Fixed the Arcana thresholds of the enchanting table being 0/33/66/99 instead of 0/25/75, and random +1 enchantability bonuses not working correctly (Apothic Enchanting)
- Fixed the Ancient Altar and Ancient Pedestal (Remnant Bosses) having no crafting recipe and not dropping themselves when broken
- Fixed an item duplication bug with BetterEnd Infusion Pedestals
- Fixed Moog's structures not blending into the terrain together with YUNG's structures. New terrain only
- Fixed buried MineColonies citizens not being revivable, and citizens spinning on ladders
- Fixed the Easy Villagers breeder removing the first villager when the second one is missing
- Fixed entities popping in and out when turning the camera (Entity Culling)
Technical
NeoForge 1.21.1 - 21.1.251 -> 21.1.256
Added Mods (1)
Client&Server
- Perilscope - 0.1.0
Updated Mods (49)
Client&Server
- Advanced Core Info (ACI) - 1.3.0 -> 1.4.0
- Advanced Loot Info (ALI) - 2.3.0 -> 2.4.0
- Advanced Worldgen Info (AWI) - 1.2.0 -> 1.3.0
- ALI Compat - 1.1.0 -> 1.2.0
- Apothic Enchanting - 1.6.2 -> 1.6.4
- BetterEnd - 21.0.35 -> 21.0.36
- Chef's Delight - Farmer's Delight Villagers - 1.0.5 -> 1.0.6
- Chunk Sending - 3.9 -> 4.1
- Collective - 8.41 -> 8.42
- Compatibility Addon for MineColonies - 3.57 -> 3.58
- Dungeon Difficulty Additions - 2.2.0 -> 2.3.1
- Dynamic Difficulty - 1.3.4 -> 1.3.6
- Easy Villagers - 1.1.42 -> 1.1.45
- Fragmentum - 5.1.1 -> 5.2.0
- Friends & Foes - 4.0.27 -> 5.0.1
- Friends & Foes - Beekeeper Hut - 3.0.3 -> 3.0.4
- Immersive Aircraft - 1.5.2 -> 1.6.0
- Jade Addons - 6.1.1 -> 6.1.2
- JustEnoughItems - 19.57.0.450 -> 19.57.0.451
- MezzConfig - 0.6.6 -> 0.6.8
- MineColonies - 1.1.1368 -> 1.1.1403
- ModernFix - 5.27.24 -> 5.27.26
- Moog's Structure Lib - 3.4.1 -> 3.4.2
- Moonlight Lib - 3.7.0 -> 3.7.1
- MP - Moog's Paths - 1.0.2 -> 1.1.0
- Particle Rain - 4.0.0-beta.11 -> 4.0.1
- Pathfinding Edition for MineColonies - 1.0.5 -> 1.0.5-fix-3
- Placebo - 9.9.2 -> 9.9.3
- Pufferfish's Skills - 0.19.1 -> 0.19.2
- Puzzles Lib - 21.1.62 -> 21.1.63
- Quark - 4.1-485 -> 4.1-487
- Remnant Bosses - 2.6.1 -> 2.6.2
- Safepaths (MineColonies) - 2.0.0 -> 2.0.1
- Sophisticated Backpacks - 3.26.7.2182 -> 3.26.9.2195
- Sophisticated Core - 1.5.4.2356 -> 1.5.7.2381
- Sophisticated Storage - 1.6.1.2147 -> 1.6.2.2159
- Sophisticated Storage Create Integration - 0.1.21.209 -> 0.1.22.238
- Streams Reflowing - 2.14.1 -> 2.14.4
- Subtle Effects - 1.14.3 -> 1.15.0
- WorldWeaver: New Dawn - 21.0.25 -> 21.0.26
Client Only
- AmbientSounds 6 - 6.3.9 -> 6.3.10
- EMF Compat: Better Combat - 2.0.0 -> 2.1.0
- EMF Compat: Core - 2.0.0 -> 2.3.0
- EMF Compat: Create - 2.0.0 -> 2.1.0
- EMF Compat: Not Enough Animations - 1.2.0 -> 1.2.1
- Entity Culling - 1.11.2 -> 1.11.3
- Entity Model Features (EMF) - 3.3.9 -> 3.3.11
- Entity Texture Features (ETF) - 7.2.4 -> 7.2.5
- Just Enough Effect Descriptions (JEED) - 2.3.4 -> 2.3.5
Resource Packs (2)
- Fresh Colonists - 2.0 -> 3.0
- More Biome Edition Traveler's Titles - 1.0 -> 1.1
Removed Mods (1)
- Simply Swords: Cataclysm
Config Changes (for server owners)
Mod Configs (37)
AttributeFix
attributefix/paraglider/max_stamina.json: Max Stamina upper limit 1.797E308 -> 10000 (the attribute tooltip showed a 300-digit number)attributefix/icarus/max_stamina.json: Icarus Max Stamina upper limit 3.4E38 -> 10000
Corail Tombstone
tombstone-server.toml: chance_enchanted_grave_key = 0 -> 100tombstone-common.toml: nerf_ghostly_shape_teleport_with_key = true -> false
Alex's Mobs
alexsmobs-common.toml: giveBookOnStartup = true -> false
Tide
tide/tide_server.json: giveJournal = true -> false
Starter Kit
starterkit/kits- Class kits (Archer, Paladin, Priest, Rogue, Warrior, Wizard) moved to inactive, only the Adventurer kit is active
- Adventurer kit: +16 torches, arrows 16 -> 32
Dynamic Difficulty
config/dynamic_difficulty/sync.toml: attack_damage bonusPerLevel = 0.1 -> 0.2config/dynamic_difficulty/client.toml: Level info popup disabled (levelInfoFadeInTime, levelInfoDisplayTime, levelInfoFadeOutTime = 0)
Dungeon Difficulty
dungeon_difficulty/difficulty_v2.json: New zone for "#dungeon_difficulty:level_3" in the Netherdungeon_difficulty/client_settings.json: enable_scaled_items_rarity = true -> false (items with a Power Level no longer get a yellow name)
Dungeon Difficulty Additions
dungeon_difficulty_addition/settings.json: anvil.legendary_items: 44 Arsenal Unique weapons -> all 151 Unique items (Arsenal, Simply Swords, RPG Series weapons, Unique jewelry, Heartpulse Belts)
RarityCore
raritycore/FinalRarity.json: Dungeon Difficulty Additions: Essence Fragments Uncommon, Ascension Gems Epic, Nebula Shard Legendary, Nebula Ascension Gem Mythicalraritycore/RarityStyle.json: Common item names stay white, all other rarities keep their colored namesraritycore/auto/auto_rarity.json- removed witcher_rpg:silver_block (was 7)
- removed witcher_rpg:silver_ingot (was 7)
- removed simplyswords:dreadtide (was 7)
raritycore/item_data_matches/unique_simplyswords__dreadtide.json(removed)
Tooltip Overhaul
tooltipoverhaul/custom_frames.json: Dungeon Difficulty Additions items now use the frame color of their rarity, the Nebula Ascension Gem got its own frame
JourneyMap
journeymap/config/6.0/journeymap.minimap.config: Info slot 4: DynamicDifficulty -> Biome
Loot Beams
lootbeams/light_config.toml: Beams only for Legendary and higher instead of all equipment, Unique items always get a red beamlootbeams/custom_config.toml: rare_ordinal_min = 3 -> 5lootbeams/subtle_effect_compat.toml: forceDisableItemRarity = true -> false (the Subtle Effects rarity sparkles were blocked before)
Subtle Effects
subtle_effects/items.toml: Rarity sparkles only for items with a colored name (Uncommon and up), Unique items sparkle redsubtle_effects/general.toml: enableEasterEggs = true -> falsesubtle_effects/environment.toml- version = 0 -> 1
- [biomes] mushroomSporeDensity = 10 -> 0.5
- [biomes] pollenDensity = 50 -> 0.75
- [biomes] sculkDustDensity = 5 -> 0.25
- [fireflies] onlyAllowInHabitatBiomes = true -> false
- removed [biomes] biomeParticlesRadius (was 32)
Perilscope
config/perilscope-client.toml: Custom layout and style for the area and zone display, structure/biome bonus hidden
Explorer's Compass RPG
explorers_compass_rpg/structures.json: Tiers updated for the Nether Fortresses and the 15 adjusted structures
Accessorify
accessorify/config.toml: slotMode = DEFAULT_SLOT -> UNIQUE_SLOT (each item gets its own accessory slot)
Beltborne Lanterns: Accessories Layer
bl_accessories_layer.json: allowed_slots = belt -> lantern
Default Options
defaultoptions/keybindings.txt: New keybind: Perilscope layout editor = Numpad /defaultoptions/options.txt: Default resource packs fixed: More Biome Edition Traveler's Titles, Traveler's Titles Conflict Fix and Modded Omelet are now active for new players
emf_compat
emf_compat.json: added numbers = {}
Jade
jade/jade.json: general.fluidMode = "NONE" -> "ANY"
JustEnoughItems
jei/client/recipe-category-sort-order.ini: [visible]: 159 -> 160 entries (+dungeon_difficulty_addition:ascension)
Log Begone
logbegone.json: logbegone.phrases: 24 -> 23 entries (-"Couldn't find template pool reference: minecraft: ")
MP - Moog's Paths
moogs_paths.json(new)
Particle Rain
particlerain/config.json- configVersion = 6 -> 7
- perf.particleDensity = 50 -> 75
- perf.particleStormDensity = 167 -> 100
- added compat.rippleRes = 16
- added compat.rippleUsePackRes = true
- removed ripple (was {opacity=0.8, size=0.25, resolution=16, useResourcepackResolution=true})
- … 1 more
Sound Physics Remastered
sound_physics_remastered/sound_rates.properties: added (top level): 16 new entries, all = -1 (subtle_effects:entity.allay.duplicate, subtle_effects:entity.allay.twinkle, friendsandfoes:entity.barnacle.ambient, friendsandfoes:entity.barnacle.attack, friendsandfoes:entity.barnacle.death, friendsandfoes:entity.barnacle.hurt, … 10 more)
KubeJS Scripts (2)
kubejs/server_scripts/ElytraSlot.js(new): Elytra, Icarus wings and the Silent Gear Elytra go into the new Elytra slotkubejs/server_scripts/IcarusCapeSlot.js(removed)
Data Packs (3)
kubejs/assets/dungeon_difficulty_addition/lang/en_us.json: Nebula Gem tooltips say "Unique" instead of "legendary"kubejs/data/dungeon_difficulty/tags/worldgen/structure/level_1 - level_6kubejs/data/dynamic_difficulty/tags/worldgen/structure/level_5 - level_30: Structure tiers adjusted (see CHANGES). level_4 (Dungeon Difficulty) and level_20 (Dynamic Difficulty) now use "replace": true, so the Nether Fortresses can be lowered below the built-in tier
FTB Quests (1)
- New chapter "Peril & Power" (Gameplay group, unlocks after "Zones of Danger" in RPG Overview)
Known Issues
- "HealthBars Picked Entity" method doesn't work correctly when Shoulder Surfing.
- Better Party (party chat, shared XP, friendly-fire protection) has only been tested solo so far - please report any issues
- The log shows a "Chunky is not loaded" error once on startup. Distant Horizons tries to connect to Chunky while the spawn area is still loading, before Chunky has finished starting. This is harmless, pre-generating with Chunky works normally
- On a dedicated server, the first join after starting the game can fail with "Network Protocol Error" (same Distant Horizons/Chunky error). Simply join again, the second attempt works. Reported to Distant Horizons
- Item requests between several MineColonies warehouses are temporarily disabled by Pathfinding Edition, because MineColonies itself still has a request loop bug