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ImmersiveRPG&MineColonies

An immersive, challenging RPG survival with classes, bosses and MineColonies – optimized for long‑term worlds and high render distances.
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ImmersiveRPG&MineColonie-v0.5.0-Beta2.zip

File nameImmersiveRPGMineColonie-v0.5.0-Beta2.zip
Uploaded
Sep 9, 2026
Downloads
55
Size
14.5 MB
Mod Loaders
NeoForge
File ID
8845115
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

v0.5.0-Beta2

Added Mods:
--------------
[Server&Client]
Minecolonies Pillager Patrol Fix - 1.0.0
MineColonies Raid Fix - 1.0.0

Updated Mods:
--------------
[Server&Client]
MoonlightLIB - 3.6.1 -> 3.6.3
Supplementaries - 3.9.7 -> 3.9.8
Apotheosis - 8.7.0 -> 8.8.0
Amendments - 2.1.9 -> 2.1.10
Puzzles Lib - 21.1.56 -> 21.1.60
Create: Copycats+ - 3.0.8 -> 3.0.9
Dynamic Trees - BetterNether - 2.1.0 -> 2.2.0
Dynamic Trees - BetterEnd - 2.1.0 -> 2.2.0
JustEnoughItems - 19.53.0.425 -> 19.53.0.426
Sophisticated Backpacks - 3.26.1.2124 -> 3.26.2.2141
Sophisticated Core - 1.5.0.2322 -> 1.5.1.2341
Teleport Animation - 1.2.1 -> 1.2.2
MES  - Moog's End Structures - 2.0.3 -> 2.1.0
Remnant Bosses - 2.4.0 -> 2.5.1
Waystones - 21.1.42 -> 21.1.44
Quark - 4.1-482 -> 4.1-483
FTB Quests - 2101.1.34 -> 2101.1.35
KubeJS - 2101.7.2-build.374 -> 377
Corail Tombstone - 9.5.5 -> 9.5.6
Torchmaster - 21.1.11 -> 21.1.12

More RPG Library - 2.7.1 -> 2.7.2
More Relics (More RPG Content) - 1.3.0 -> 1.3.1
Additional Jewelry (RPG Series Plus) - 2.3.0 -> 2.3.1

Forcemaster (RPG Series Plus) - 3.1.0 -> 3.1.1
Elemental Wizard (RPG Series Plus) - 3.1.0 -> 3.1.1
Berserker (RPG Series Plus) - 3.1.0 -> 3.1.1
Archers Expansion (RPG Series Plus) - 2.1.0 -> 2.1.1
Bard (RPG Series Plus) - 1.1.0 -> 1.1.1

LNE Rogues & Warriors Add-On - 1.2.0 -> 1.2.1
LNE Archers Add-One - 1.2.0 -> 1.2.2
LNE Paladins & Priests Add-On 1.2.0 -> 1.2.2
LNE Wizards Add-On - 1.2.0 -> 1.2.1

[Client only]
More Culling - 1.0.9 -> 1.0.10

Resource Packs:
--------------

Removed Mods:
--------------
AzureLib Armor
Forgified Fabric API

ConfigChanges:
--------------
Silent Gear
[silentgear-common.toml]
-spawn_with_starter_blueprints = true -> false
-spawn_with_material_book = true -> false

HealthBars
[healthbars-client.toml]
-General -> no_health_bar_mobs: added "minecolonies:citizen" and "minecolonies:visitor"

KubeJS Scripts
--------------
Added silentgear_bronze_fix.js (server_scripts) - Silent Gear registers a
Bronze material (with the Sharp trait, the only source of Sharp in the whole
pack) but ships no crafting recipe for it anywhere. Adds a simple Crafting
Table recipe (3x Copper Ingot + 1x Tin Ingot -> 4x Bronze Ingot).

Updated tag_fix.js (server_scripts) - Basic Nether Ores tags its Aluminum
Ingot only as "c:ingots/aluminium" (British spelling), while Silent Gear's
Aluminum material expects "c:ingots/aluminum" (American spelling), so the
item existed and was craftable but Silent Gear never recognized it as a
valid material. Added a one-line tag bridge
(event.add('c:ingots/aluminum', 'bno:aluminum_ingot')).

Data Packs
--------------
Added kubejs/data/productivemetalworks/recipe/casting/silentgear/bronze.json -
Productive Metalworks already ships the full Bronze melting/alloying chain
(Copper + Tin ingots melt to Molten Copper/Tin, alloy 3:1 into Molten
Bronze) but only had casting recipes turning Molten Bronze into OTHER mods'
bronze ingots (all gated behind mods not installed in this pack), none for
Silent Gear's own Bronze Ingot. Adds the missing casting recipe (90mB Molten
Bronze + reusable Ingot Cast -> Silent Gear Bronze Ingot), giving Bronze a
second, full Foundry-based crafting path alongside the Crafting Table recipe
above - no additional mod required.

FTB Quests:
--------------
🗺️ New Productive Metalworks chapter (Tech chapter group, 25 quests) - covers
the Foundry system end to end as a real step-by-step build guide (Fire Clay/
Fire Brick chain, bootstrapping Molten Steel and every Cast type, all Molten
Metal tiers), plus the Silent Gear Metalworks compatibility branch capped
off by the Uru Metal capstone (the pack's only source of the Indestructible
trait).

🗺️ New Silent Gear chapter (64 quests, 10 branches) - covers Silent Gear,
Silent Gems, and Silent Gear Metalworks/JEI/Jade Tiers integration end to
end: the full tool/armor-part crafting system, material tiers from Basic to
Endgame, Traits, and every refinement station (Material Grader, Salvager,
Starlight Charger, Alloy Forge, Crude/Super Mixer, Metal Press,
Recrystallizer, Refabricator).

Known Issues:
--------------
"HealthBars Picked Entity" methode doesn't work correctly when Shoulder Surfing.

Structurize throws sometimes a error when previewing buildings, but still seems to be working.
(Not crashing just the error)

JEI's recipe tooltips for Apotheosis' Infusion Enchanting - Root cause found": https://github.com/Yanbwe/ColorTooltips/issues/11

MineColonies citizens/visitors were added to HealthBars' no_health_bar_mobs
this version to fix their health bar display, but this also causes them to
lose their permanent name tag (they now only show their name while directly
aimed at, instead of always) - root cause confirmed to be on HealthBars' side
(no_health_bar_mobs ignores the entity's own "always show name tag" flag).
Trade-off kept for now, waiting to see if HealthBars addresses it upstream.

This mod has no additional files