ImmersiveRPG&MineColonie-v0.5.0-Beta1.zip
What's new
v0.5.0-Beta1
Added Mods:
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[Server&Client]
MMV - Moog's Missing Villages - 2.1.2
MMR - Moog's Mineshafts Reimagined - 1.0.3
MOS - Moog's Ocean Structures - 1.1.0
Reliquified L_Ender's Cataclysm - 0.1.1
Reliquified L_Ender's Cataclysm new relics fix - 1.0.2
Tide 2 - 2.1.1
Cultural Delights - 0.17.8
Tide's Delight - 1.2.0
More Tide Fish - 1.1
Updated Mods:
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[Server&Client]
Teleport Animation - 1.2.0 -> 1.2.1
JustEnoughItems - 19.52.0.423 -> 19.53.0.425
Lootr - 1.11.38.124 -> 1.11.38.125
Create: Dragons Plus - 1.11.8 -> 1.11.8b
Create: Integrated Farming - 1.4.1 -> 1.4.1b
Dungeon Difficulty - 3.7.0 -> 3.8.0
Remnant Bosses - 2.3.0 -> 2.4.0
Realm RPG: Sea Dwellers - 1.0.0 -> 1.0.1
Blueprint - 8.1.1 -> 8.2.0
Sophisticated Core - 1.4.90.2299 -> 1.5.0.2322
Sophisticated Backpacks - 3.25.78.2107 -> 3.26.1.2124
Lithostitched - 1.8.0+beta4 -> 1.8.0+beta6
[Client]
Entity Model Features (EMF) - 3.2.4 -> 3.3.5
Entity Texture Features (ETF) - 7.1 -> 7.2.1
Entity Player Compat - 2.2.0 -> 2.2.1
EMF Compat: Core - 1.1.2 -> 2.0.0
EMF Compat: Better Combat - 1.1.0 -> 2.0.0
EMF Compat: Gliders - 1.0.0 -> 2.0.0
EMF Compat: Create - 1.4.0 -> 2.0.0
Resource Packs:
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Added kubejs/assets/remnant_bosses/sounds/skeleton_fight.ogg override - the
boss-fight theme shipped with Remnant Bosses 2.4.0 is corrupted (re-encoded
with broken Ogg page checksums, confirmed via ffmpeg: 48 CRC mismatches) and
throws "Corrupt or missing data in bitstream" on the client whenever a boss
fight starts (reproduced with Ossukage). Overrides it with the intact file
from 2.3.0 until the mod author ships a fix. Needs a resource pack reload
(F3+T) to take effect, not just /reload.
Removed Mods:
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ConfigChanges:
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KubeJS Scripts
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Updated tag_fix.js (server_scripts) - Remnant Bosses 2.4.0 migrated all of its
entities from the "remnant_bosses" to the "remnants" registry namespace
(legacy IDs are kept only for old-world-save NBT compatibility, not for
tags/lookups). Fixed the c:bosses tag additions and the minecraft:undead
removals to use the new "remnants:umbrakar"/"remnants:ossukage" IDs, which had
both silently stopped working after the mod update (bosses no longer dropped
their Baubley Heart Canisters yellow heart). Also fixed a pre-existing typo
("skeleton_minions" -> "skeleton_minion") and removed a
"remnant_bosses:omega_ossukage" entry that never corresponded to a real
registered entity in any version of the mod.
Moved data/remnant_bosses/leveling_settings/entities/{umbrakar,remnant_ossukage}.json
to data/remnants/leveling_settings/entities/{umbrakar,ossukage}.json - Dynamic
Difficulty resolves entity leveling settings by the entity's current registry
ID, so the old "remnant_bosses" namespace silently stopped matching after the
Remnant Bosses update and both bosses lost their pinned level (Umbrakar 70,
Ossukage 60), falling back to normal dimension-based leveling instead.
Data Packs
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FTB Quests:
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🗺️ New Boss Hunt chapter group - hunt every boss across the Overworld, the Nether, and the End in one continuous difficulty curve, from early game to the true endgame titans.
🗺️ New The Overworld chapter (Boss Hunt chapter group, 34 quests)
🗺️ New The Nether chapter (Boss Hunt chapter group, 12 quests)
🗺️ New The End chapter (Boss Hunt chapter group, 11 quests)
🗺️ New Tide chapter (Gameplay chapter group, 76 quests)
🗺️ New Baubley Heart chapter (Gameplay chapter group, 27 quests)
Known Issues:
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"HealthBars Picked Entity" methode doesn't work correctly when Shoulder Surfing.
Structurize throws sometimes a error when previewing buildings, but still seems to be working.
(Not crashing just the error)
JEI's recipe tooltips for Apotheosis' Infusion Enchanting - Root cause found": https://github.com/Yanbwe/ColorTooltips/issues/11
Remnant Bosses 2.4.0 ships a corrupted skeleton_fight.ogg (boss fight theme),
worked around locally via the KubeJS resource override above. Reported

