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ImmersiveRPG&MineColonies

An immersive, challenging RPG survival with classes, bosses and MineColonies – optimized for long‑term worlds and high render distances.
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ImmersiveRPG&MineColonie-v0.4.0-Beta3.zip

File nameImmersiveRPGMineColonie-v0.4.0-Beta3.zip
Uploaded
Sep 4, 2026
Downloads
31
Size
14.6 MB
Mod Loaders
NeoForge
File ID
8807434
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

v0.4.0-Beta3
 
Euphoria Patches - 1.9.3 -> 1.10.0
Complementary Shaders - Unbound - r5.8.1 -> r5.9
 
Added Mods:
--------------
[Client]
EMF Compat: Gliders - 1.0.0
EMF Compat: Create - 1.4.0
 
Updated Mods:
--------------
[Server&Client]
Supplementaries - 3.9.5 -> 3.9.7
Guard Villagers - 2.4.11 -> 2.4.12
JustEnoughItems - 19.50.0.414 -> 19.52.0.423
Untitled Duck Mod - 1.6.0 -> 1.7.0
Tom's Simple Storage - 2.4.1 -> 2.4.2
MTR - Moog's Temples Reimagined - 2.0.0 -> 2.0.2
Puzzles Lib - v21.1.52 -> 21.1.56
Waystones - 21.1.41 -> 21.1.42
ModernFix - 5.27.23 -> 5.27.24
Torchmaster - 21.1.9 -> 21.1.11
RarityCore - 1211.14.5 -> 1211.14.6
Spell Engine - 1.10.4 -> 1.10.5
Pathfinding Edition for MineColonies - 1.0.5-Alpha-12-fix-1 -> 1.0.5-ALPHA-13.1
MVS - Moog's Voyager Structures - 5.0.14 -> 5.1.1
MoonlightLIB - 3.5.2 -> 3.6.1
FTB Chunks - 2101.1.21 -> 2101.1.22
Pufferfish's Skills - 0.18.3 -> 0.19.0
Armory (RPG Series) - 1.5.1 -> 1.5.2
Wizards (RPG Series) - 3.1.1 -> 3.1.2
Armor Model API -> 1.0.0 -> 1.1.0
Teleport Animation - 1.0.3 -> 1.2.0
Create: Dragons Plus - 1.11.7b -> 1.11.8
Create: Integrated Farming - 1.4.0 -> 1.4.1
Structurify - Structural Control - 2.0.34 -> 2.0.35
Dynamic Trees - BetterNether - 2.0.0h2 -> 2.1.0
Dynamic Trees - BetterEnd - 2.0.0h2 -> 2.1.0
Apothic Enchanting 1.6.1 -> 1.6.2
 
[Client]
Jade Addons - 6.1.0 -> 6.1.1
LambDynamicLights - 4.8.10 -> 4.8.11
 
 
Resource Packs:
--------------
 
Removed Mods:
--------------
 
ConfigChanges:
--------------
 
KubeJS Scripts
--------------
Updated mods_rarity_adjustment.js (server_scripts, formerly simplyswords_rarity.js)
- Relics mod (the item/artifact mod, not the RPG class series) items tagged
#relics:relic now also get a RarityCore rarity styling, at tier 6 (Simply
Swords' uniques stay at tier 7).
 
Added simplyswords_awakening_tooltip.js (client_scripts) - shows Simply Swords'
Awakening level and ability lock status ("Awakening: X/8", plus "Ability locked -
unlocks at Awakening Y" when applicable) directly in unique weapon tooltips.
Needed because our RarityCore tooltip setup requires SimplyTooltips' rendering
to be disabled, which also hides Simply Swords' native Awakening progress
display and ability-sealing. This is a temporary workaround until proper
compatibility between SimplyTooltips and RarityCore exists upstream
official net.sweenus.simplyswords.api.AwakeningApi.
 
Data Packs
--------------
 
FTB Quests:
--------------
🗺️ New Artifacts & Relics chapter - track down every item from the Artifacts and Relics mods across 68 collection quests.
 
🗺️ New Practical Gear chapter (Gameplay chapter group, 15 quests)
 
🗺️ New Paraglider chapter (Gameplay chapter group, 18 quests)
 
Known Issues:
--------------
"HealthBars Picked Entity" methode doesn't work correctly when Shoulder Surfing.
 
Structurize throws sometimes a error when previewing buildings, but still seems to be working.
(Not crashing just the error)
 
JEI's recipe tooltips for Apotheosis' Infusion Enchanting - Root cause found": https://github.com/Yanbwe/ColorTooltips/issues/11
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