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ImmersiveRPG&MineColonies

An immersive, challenging RPG survival with classes, bosses and MineColonies – optimized for long‑term worlds and high render distances.
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ImmersiveRPG&MineColonie-v0.3.0-Beta2.zip

File nameImmersiveRPGMineColonie-v0.3.0-Beta2.zip
Uploaded
Aug 22, 2026
Downloads
44
Size
9.6 MB
Mod Loaders
NeoForge
File ID
8704790
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

ImmersiveRPG&MineColonies
v0.3.0-Beta2
 
Added Mods:
--------------
[Server&Client]
 
Updated Mods:
--------------
[Server&Client]
Towns and Towers - 1.13.9 -> 1.13.11
MoonlightLIB - 3.3.3 -> 3.4.1
Fragmentum - 2.4.1 -> 2.4.3
JourneyMap - 6.0.4 -> 6.0.5
Sophisticated Storage - 1.5.85.2077 -> 1.5.91.2127
Sophisticated Core - 1.4.86.2259 -> 1.4.89.2291
Sophisticated Backpacks - 3.25.76.2067 -> 3.25.78.2107
Lithostitched - 1.7.13 -> 1.8.0+beta4
Corail Tombstone - 9.5.4 -> 9.5.5
MVSI - Moog's Voyager Structures Integrated - 1.0.2 -> 2.0.1
-Fixes structures (e.g. barns, large carts) that previously generated with an
empty "mvs:villager" pool, silently skipping their intended villager NPCs.
Confirmed fixed via testing after this update.
Create Stuff'N Additions - 2.1.4a -> 2.1.4b
Supplementaries - 3.8.10 -> 3.9.1
Modern Companions - 4.39 -> 4.45
More RPG Library - 2.6.3 -> 2.6.5
JustEnoughItems - 19.44.0.401 -> 19.44.0.403
FTB Quests - 2101.1.31 -> 2101.1.33
Farmer's Delight - 1.3.2 -> 1.3.3
Dungeon Difficulty - 3.6.10 -> 3.7.0
Artifacts - 13.2.1 -> 13.2.3
Apothic Enchanting 1.6.0 -> 1.6.1
Forgified Fabric API - 0.116.15+2.3.1 -> 2.3.4
Remnant Bosses - 2.2.0 -> 2.3.0
Archers Expansion (RPG Series Plus) - 1.5.1 -> 2.0.0
LNE Archers Add-One - 1.1.2 -> 1.1.3
Ranged Weapon API - 2.3.3 -> 2.3.4
YUNG's API - 5.1.6 -> 5.1.8
Repurposed Structures - 7.5.21 -> 7.5.22
Pathfinding Edition for MineColonies - 1.0.5-ALPHA-12 -> Alpha-12-fix-1
Streams Reflowing  - 2.12.6 -> 2.12.8
Lootr - 1.11.38.123 -> 1.11.38.124
CreativeCore - 2.13.43 -> 2.13.44
Create: Copycats+ - 3.0.4 -> 3.0.7
Runes - 1.3.1 -> 1.3.2
Dynamic Trees - BetterNether - 2.0.0 -> 2.0.0h
Dynamic Trees - BetterEnd - 2.0.0 -> 2.0.0h
 
[Client only]
ScalableLux - 0.3.0-alpha.0.6-all -> 0.3.0-alpha.0.8
ImmediatelyFast - 1.6.11 -> 1.6.12
Enchantment Description - 21.1.10 -> 21.1.11
 
Resource Packs:
--------------
 
Removed Mods:
--------------
 
ConfigChanges:
--------------
Distant Horizons
[DistantHorizons.toml]
-distantGeneratorMode = "FEATURES" -> "PRE_EXISTING_ONLY"
--This is the only client-relevant change from the mod's own defaults. Thread
count, rate limits, and bandwidth settings are either already at Distant
Horizons' default values or only meaningfully relevant server-side.
 
Running your own dedicated server? See the separate Server Files Testing Notes included
with the server download for the full story behind the Distant Horizons server-side tuning
and JVM changes - benchmarks, what was tried and why, and staged-restart guidance for large
pregeneration runs.
 
KubeJS Scripts
--------------
 
Data Packs
--------------
 
Known Issues:
--------------
"HealthBars Picked Entity" methode doesn't work correctly when Shoulder Surfing.
 
Structurize throws sometimes a error when previewing buildings, but still seems to be working.
(Not crashing just the error)

This mod has no additional files