File Details
Howdy do we do Infectech-2.6.zip
- B
- Feb 18, 2019
- 916.95 KB
- 59
- 1.12.2
File Name
Howdy do we do Infectech-2.6.zip
Supported Versions
- 1.12.2
As we are playing there were some config-tweaks around, notably:
-Garden Cloches speed 70%
-Thermoelectric Generators energy 50%
-removed some EMCs from Avaritia items
-forbid recipes for Energy Collector Mk2 Mk3, Dark Matter Pedestal, and Clock of Flowing Time (can be made for recipes, just don't try to use it)
Lots of mod updates:
ActuallyAdditions-1.12.2-r145.jar
astralsorcery-1.12.2-1.10.11.jar
binnie-mods-1.12.2-2.5.1.187.jar
Botania r1.10-359.jar
BuildingGadgets-2.6.4.jar
Chunk Pregenerator V1.12-2.1.jar
CyclopsCore-1.12.2-1.0.4.jar
EnderCore-1.12.2-0.5.45.jar
EnderIO-base-1.12.2-5.0.40.jar
EnderIO-conduits-1.12.2-5.0.40.jar
EnderIO-conduits-refinedstorage-1.12.2-5.0.40.jar
EnderIO-endergy-1.12.2-5.0.40.jar
EnderIO-machines-1.12.2-5.0.40.jar
EquivalentIntegrations-0.1.10a.jar
EvilCraft-1.12.2-0.10.69.jar
gregtech-1.12.2-1.5.17.167.jar
HammerCore-1.12.2-2.0.4.2.jar
jei_1.12.2-4.14.4.264.jar
NoMoreRecipeConflict-0.13(1.12.2).jar
ProjectE-1.12.2-PE1.4.0.jar
RandomThings-MC1.12.2-4.2.6.jar
randomtweaks-1.12.2-2.4.3.2.jar
rftools-1.12-7.61.jar
Rustic Thaumaturgy-4.1.jar
rustic-1.1.0.jar
ThaumicAdditions-1.12.2-12r.jar

