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Howdy do we do?

Aimed for learning 1.12.2 Thaumcraft, but became wonderful

File Details

Howdy do we do Infectech-2.6.zip

  • B
  • Feb 18, 2019
  • 916.95 KB
  • 59
  • 1.12.2

File Name

Howdy do we do Infectech-2.6.zip

Supported Versions

  • 1.12.2

As we are playing there were some config-tweaks around, notably:

-Garden Cloches speed 70%

-Thermoelectric Generators energy 50%

-removed some EMCs from Avaritia items

-forbid recipes for Energy Collector Mk2 Mk3, Dark Matter Pedestal, and Clock of Flowing Time (can be made for recipes, just don't try to use it)

 

Lots of mod updates:
ActuallyAdditions-1.12.2-r145.jar
astralsorcery-1.12.2-1.10.11.jar
binnie-mods-1.12.2-2.5.1.187.jar
Botania r1.10-359.jar
BuildingGadgets-2.6.4.jar
Chunk Pregenerator V1.12-2.1.jar
CyclopsCore-1.12.2-1.0.4.jar
EnderCore-1.12.2-0.5.45.jar
EnderIO-base-1.12.2-5.0.40.jar
EnderIO-conduits-1.12.2-5.0.40.jar
EnderIO-conduits-refinedstorage-1.12.2-5.0.40.jar
EnderIO-endergy-1.12.2-5.0.40.jar
EnderIO-machines-1.12.2-5.0.40.jar
EquivalentIntegrations-0.1.10a.jar
EvilCraft-1.12.2-0.10.69.jar
gregtech-1.12.2-1.5.17.167.jar
HammerCore-1.12.2-2.0.4.2.jar
jei_1.12.2-4.14.4.264.jar
NoMoreRecipeConflict-0.13(1.12.2).jar
ProjectE-1.12.2-PE1.4.0.jar
RandomThings-MC1.12.2-4.2.6.jar
randomtweaks-1.12.2-2.4.3.2.jar
rftools-1.12-7.61.jar
Rustic Thaumaturgy-4.1.jar
rustic-1.1.0.jar
ThaumicAdditions-1.12.2-12r.jar