Horror Craft Reanimated

A Modpack That Aims To Have Every Single Horror Related Or Scary Mod Possible While Keeping Things Balanced, By Zeyeo & The Mod Creators

File Details

Zeyeo's Horrorcraft Reanimated-1.6.zip

  • R
  • Jan 11, 2024
  • 111.73 MB
  • 2.9K
  • 1.18.2
  • Forge

File Name

Zeyeo's Horrorcraft Reanimated-1.6.zip

Supported Versions

  • 1.18.2

"The Catch Em All Update." (This Update Should Get Us To 1000+ Downloads!)

 

I'm Late. Sorry. Last update was around late November, got busy with a couple things but HCR is back and we will have
consistent updates once more until the series is finished, Now regarding this a lot of new horror mods have been created
therefore i searched and added as many as i could, as well as went into different dimensions for testing and attempted to remove monsters from spawning in them that weren't supposed to be so...emphasis on attempted

Within my series we are at the exploration and SCP phase, meaning we are gonna need some new mods to help with capturing and containing these dangerous monsters.

 

REMEMBER REFINED STORAGE IS NO LONGER IN THE MODPACK WITH THIS UPDATE.

Here are the new mods.

 

 

HORROR RELATED

 

BloodLife(ha1eks)
True Herobrine(Lord_Of_Crumbs)
ManyIdeas Halloween(GeheimagentNr1)
Bad Dreams(MARVELLOO)
The Doppelganger(itsnotandy)
Beware The Rain(TheBladeNinja)
Better Cave Dweller(8bitmika)
Nightmare.JarV1(SwayleMC)
Nightmare Craft: Mobs(divinegaminginc)

 

QOL RELATED

 

Useful Spyglass(BrokenK3yboard)
Extra Gore(Eruannie_9)
Mob Lassos(fuzs)
Enhanced Mob Spawners(BR4NDER5)

 

So further detail regarding my attempt at config changes, i decided to remove One mod that may sadden some people and keep the rest.

 

REMOVED BLOOD AND MADNESS.

 

Regardless of config changes
these monsters wouldnt stop spawning in certain dimensions. but they were crucial to the modpack so i have to keep them in.

 

These monsters are:

The Vigilant,
The Thinkers,
The Banished Slave,
Granny.

If you have found a fix or a resolution please let me know.

 

 

A GRAND TOTAL OF 100+ Mods(Not counting the developer mods, apis, configs and such. we would technically be at 196 with those.) With Over 55+ Being Horror Related And 45+ Being Quality Of Life.

Therefore we are nearing our soft cap in order to preserve a fair amount of pcs that can run this modpack. Only 3 - 8 more mods will be added until Horrorcraft is Offically Gift Wrapped.

Maybe if i have extra time i will update the questline a little...maybe not. But we are in the exploration phase, no more grinding
no more Hiding... Alot...ALOT of sightseeing capturing and dying. Enjoy Kings & Queens ~ Zeyeo