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Horizons RPG Modpack

A curated RPG progression modpack combining exploration, magic, combat, and automation into a cohesive long-term experience.

File Details

Horizons RPG-0.4.zip

  • A
  • May 13, 2026
  • 46.21 MB
  • 0
  • 1.21.1
  • NeoForge

File Name

Horizons RPG-0.4.zip

Supported Versions

  • 1.21.1

Optimized

  • Tuned config/c2me.toml
    • Capped global executor parallelism to 6.
    • Reduced chunk NBT cache limits.
    • Capped no-tick view distance concurrent chunk loads to 6.
    • Reduced chunk sending speed multiplier to 150.
  • Tuned Sodium rendering
    • Set weather and leaves quality to FAST.
    • Disabled vignette.
    • Set chunk builder threads to 6.
    • Reduced render-ahead from 3 to 2.
  • Disabled shaders by default
    • Set Iris enableShaders=false.
    • Reduced max shadow render distance to 12.
  • Tuned dynamic lighting
    • Changed dynamic lights from REALTIME to FAST.
    • Disabled block-entity dynamic lights.
  • Reduced Minecraft client load
    • Render distance: 12 -> 10.
    • Simulation distance: 12 -> 8.
    • Biome blend radius: 2 -> 1.
    • Disabled entity shadows.
    • Reduced particles from all to decreased.
  • Reduced map/minimap overhead
    • Disabled Xaero radar.
    • Disabled tracked-player rendering on minimap/world.
    • Disabled Xaero biome blending, terrain depth, redstone/flower/stained-glass map details, and minimap anti-aliasing.
    • Slowed FTB Chunks map update queues.
    • Reduced FTB Chunks force-loaded chunk limit from 25 to 10.
    • Increased long-range tracker interval from 20 to 60.
  • Reduced smoke/particle cost
    • AdChimneys max rendered particles: 800 -> 250.
    • Chimney max smoke per chimney: 18 -> 6.
    • Smoke render distance: 128 -> 48.
    • Disabled smoke collision, colorization, vanilla campfire replacement, and emit-without-chimney behavior.
    • Updated all 271 AdChimneys emitter configs.
  • Reduced entity/render animation load
    • Entity Texture Features update frequency set to Slow.
    • Disabled entity blinking.
    • Entity Model Features update frequency set to Slow.
    • Reduced animation LOD distance from 20 to 12.
    • Disabled retaining extra detail during low FPS.
  • Reduced Ice & Fire server/client load
    • Reduced dragon pathing nodes.
    • Reduced dragon flight/search ranges.
    • Disabled summon crystal chunk loading.
    • Reduced smaller mob search/flock ranges.
    • Disabled siren shader.
  • Reduced UI/probe overhead
    • Disabled Jade overlay animation and preview overlay.
    • Disabled AE2 Jade debug overlay.
    • Made JEI tooltip search require prefix.
    • Disabled JEI mod alias searching.
  • Reduced background profiling/log overhead
    • Disabled Spark background profiler.
    • Disabled NeoForge load warning display and untranslated config warning logs.
    • Quieted example KubeJS startup/client/server log spam.
    • Disabled KubeJS reload announcements.
  • Packet/network safety tuning
    • Disabled PacketFixer unlimited packet sizes.
    • Raised packet/NBT limits enough for large modded recipe syncs without going fully unlimited.
  • Bug fix
    • Fixed Cataclysm Spellbooks / Iron’s Spellbooks JEI spam around missing cataclysm_spellbooks:technomancy_power.
    • Disabled broken Cataclysm Spellbooks technomancy/engineer recipes through KubeJS data overrides.
    • Added the missing upgrade-orb type data file.