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Hollow Quest - Fantasy RPG

A medieval fantasy RPG with a slower pace of gameplay. New special mechanics to make the game into a more immersive RPG experience. You forge your own gear, fight bosses, explore and follow an 80-quest story from a nameless forest to the edge of the End.

This is not the Minecraft you know

Hollow Quest is a medieval fantasy RPG pack built to slow down the pace of gameplay and give a fun, immersive experience. A lot of the base Minecraft mechanics have been changed or tweaked.

Character creation and starter kits: Customize your looks and traits with MCA, and build a backstory for your character with a starter kit.

Quests and survival guide: When you first enter the world, it's highly recommended to open up your quest log (~) for some useful tips on getting started! You will also find the five-chapter story questline in the journal.

You cannot punch trees: No more punching trees for wood — that would hurt! Instead, look around for gravel, sticks and rocks. You are starting from the Stone Age here, so get yourself some basic flint and stone tools by knapping rocks together.

New forging and crafting systems: Overgeared replaces the crafting table with a new forging mechanic. There is an order to things now: start with stone, then move on to copper, iron, steel and so forth. Heat the ingot, hammer it at the anvil, then quench and polish it. How well you strike decides how good the result is, and a Masterwork blade is leagues better than a poor one of the same material. Skill at the anvil substitutes for better ore.

No more enchantment tables: Enchantment tables can't be crafted or found. Every enchantment in this world is something you find while raiding dungeons and fighting bosses. You can fish and trade for enchanted books too. Exploration will be key to getting the best gear.

Villagers are people: With MCA, villagers are now people. You can build relationships, talk, get quests and even marry them if you wish. Build up a village and turn it into your own kingdom!

Combat has weight: Epic Fight gives every weapon type its own moveset, animation commitment, stamina, dodging and guarding. Make sure you think about how you approach a fight, and plan ahead for boss fights!

Healing and food: Healing has been slowed down, and food will no longer save you in a tight spot unless it's a golden apple! When you take a hit in combat, there is a new delay on the healing you get from your hunger level. You can't just back away from a bad fight and hope the steak will save you. Carry bandages, herbal tonics or potions to stay in the fight.

Seasons and exploration: If you want to take the game at a slower pace and focus on farming, then make sure you watch the seasons as you tend the fields. The world is meant to be large and expansive, and you may find yourself traveling thousands of blocks while you follow the quests. Plan your travel with maps, waystones, horses and boats!

What is included

  • Combat — Epic Fight, Spartan Weaponry, Epic Knights armor, combat skill trees
  • Magic — Iron's Spells 'n Spellbooks with four skill trees
  • Forging — Overgeared, from knapped stone tools through steel, diamond and netherite
  • Bosses — L_Ender's Cataclysm, Mowzie's Mobs, Champions and elite variants
  • Exploration — YUNG's suite, Dungeons and Taverns, Dungeons Enhanced, Towns and Towers, Incendium, The Outer End
  • Survival — Farmer's Delight with add-ons, Serene Seasons, Harder Natural Healing, Medieval Healing, Fleshz
  • Life — MCA Reborn villagers with names, families and moods; Numismatic Overhaul currency; Bountiful bounty boards
  • Getting around — Waystones you have to unlock before you can use them, Map Atlases, Backpacked
  • The End — End Remastered, a new way to reach the End via 12 unique eyes you will gather while exploring

Beta notes

- This is a v0.1 beta, and it's being released for further playtesting beyond what I've done myself.

- The full questline is built and playable start to finish. Balance is not final, so expect some fights to be harder than intended and some grinds to be longer than they should be. Quest rewards have not been added yet, but may come later.

- If something feels broken rather than just difficult, that's exactly what I want to hear about. Bug reports, pacing feedback, and "I had no idea I was supposed to do that" comments are all useful.

- Check the Field Notes chapter in your quest log before assuming a mechanic is bugged. There's a good chance it's in there.

The Hollow Quest - Fantasy RPG Team

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