File Details
Hollowlight 0.67 Beta-0.67.zip
- B
- May 21, 2026
- 103.51 MB
- 15
- 1.20.1
- Forge
File Name
Hollowlight 0.67 Beta-0.67.zip
Supported Versions
- 1.20.1
HollowLight – Update Changelog
World Generation & Atmosphere
- Reworked the pack around a Post-Apocalyptic Cozy Horror Space Survival theme.
- Integrated The Lost Cities as the primary world generation style.
- Added compatibility support for:
- Regions Unexplored
- TerraBlender
- Adjusted Lost Cities settings for:
- Increased abandoned city generation
- Taller ruined skyscrapers
- Improved exploration density
- Better apocalypse atmosphere
- Increased chest spawn frequency in Lost Cities structures.
- Increased overall loot generation inside ruined buildings.
- Began experimenting with darker interiors and atmospheric lighting.
Loot System Overhaul
- Installed and configured:
- KubeJS
- LootJS
- Created custom HollowLight Lost Cities loot tables.
- Added large amounts of custom survival loot including:
- Medical supplies
- Scrap materials
- Military gear
- Food/survival items
- Rare scavenging rewards
- Added firearm loot integration for:
- Glock 17
- AK-47
- M4A1
- MP5
- SCAR-H
- HK416
- M16A1
- Vector .45
- UZI
- AA-12
- Desert Eagle
- Remington 870
- Added matching ammo types into loot pools:
- 9mm
- .45 ACP
- 5.56x45
- 7.62x39
- 7.62x51
- 12 Gauge
Shop & NPC System
- Began development of immersive in-world trader systems.
- Added NPC trading framework using:
- Easy NPC
- Created custom trader concepts including:
- Arms Dealer
- Camp Supplier
- Survivor Trader
- Biohazard Researcher
- Added camping and survival supply shop inventories.
- Added firearm crate systems to work around missing weapon icons.
- Added ammo crate systems with custom item textures.
- Added NPC dialogue for:
- Skeleton scavenger traders
- Human gunsmiths
- Survivor camp vendors
- Shifted toward fully immersive NPC-based trading instead of command-only shop systems.
Core Modpack Expansion
Space & Exploration
Added/expanded support for:
- Ad Astra
- Space progression and off-world survival planning
- Endgame escape/survival progression concepts
Technology & Industry
Expanded engineering and automation progression with:
- Create
- Create: New Age
- Create: Steam 'n' Rails
- Create Crafts & Additions
- Create Deco
- Create Copycats
Horror & Survival
Integrated additional horror content including:
- Cataclysm
- Born in Chaos
- Whisperwoods
- Eyes in the Darkness
- The Graveyard
- True Darkness
Cozy & Creature Content
Added/expanded creature and comfort-focused mods:
- Alex’s Mobs
- Critters and Companions
- Doggy Talents Next
- Domestication Innovation
- Farmer’s Delight ecosystem mods
Gameplay & Quality of Life
- Added tree chopping functionality for faster wood gathering and smoother early-game progression.
- Improved exploration rewards across ruined cities.
- Increased incentive to enter buildings and scavenge.
- Continued balancing around:
- Scarcity
- Horror atmosphere
- Survival progression
- Late-game space progression
Performance & Optimization
Integrated optimization improvements including:
- Embeddium
- ModernFix
- FerriteCore
- ImmediatelyFast
- Chunk generation and loading optimizations
- Chunk pre-generation planning using Chunky
- Reduced lag during Lost Cities terrain generation
General Development Progress
- Continued refining the overall identity of HollowLight as a blend of:
- Horror
- Cozy survival
- Exploration
- Space progression
- Post-apocalyptic scavenging
- Continued development of guided progression and future questline structure.

