Hermit Quest is a Minecraft mod pack and map set in a beautifully created mythical land with three Kingdoms. You will begin in your personal team base. Here you will meet Earl, The Quest Giver, who will start you on your journey.
Travel across the map from camps to landmarks to find custom crates that contain resources that range from common to epic loot. Along the way, you will meet several merchants where you can sell your unwanted goods and buy more. Watch for the opening of secret Treasure Rooms to find a large stash of high tier crates. The Gambler’s Dens offers Weapon Loot Cases to aid you in your adventure.
Be careful as you explore, there are custom guards and over 20 bosses that you will encounter across the map. Fight these enemies to complete quests and receive customized loot. Never fear, if a member of your team perishes you have a chance to bring them back to life at the Angel Statue. You will have plenty of time to prepare but once the time is up, all remaining teams will meet for the final battle.
At the end, who shall stand victorious in the arena?!
I downloaded the mod, and it did not come with the map. To anybody who had the same problem, download the server files and put the file "hermit_quest.zip" into the world folder for the hermit quest mod pack.
how do you get the map?
Uhh... Where do I find the map? Silly question, I know, but seriously, where do I find the HermitQuest map?
I got the modpack and the map but when i go into the quests they look different to the quests in the Youtube videos. can someone please help me?
In reply to zodiac397:
In reply to Forge_User_09378860:
I've been intently watching the Hermit Quest series on YT and fully understand why there's been the keepInventory change, however it seems to have made dying something not to worry about too much, other than the Reward boxes.
I can't find any current mods that address this in a way that seems better, however back in 1.7.10, Project Zulu added some gamerules that I think would be great to add:
Basically, you can configure keepInventory to still allow players to keep their Hot Bar, Armour items or Full Inventory.
I'd enable the Hot Bar keepInventory but drop the rest of the inventory and armour, this way there is still risk involved but if players are strategic, they can keep a selection of useful items. Also, as there's loads of basic armour in crates, so it's a loss, but not game ending. I believe you can also configure a max amount of items to drop, so there could be a random chance of inventory/armour items dropping or being kept.
Sadly, this would need to be ported to 1.10 though.
Original mod post by Crudedragos:
http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1285807-1-7-forge-buff-armor-bar-mods-project-zulu-better
Later supported by soultek101:
http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2185602-better-overworld-project-zulu-1-7-10-mobs-blocks
GitHub:
https://github.com/ProjectZulu/Project-Zulu
Dear Iskall85_Dev Team,
I enjoyed to seee this series so much! And to make it even better my favorit team won.
Now I'm totaly thrilled to play this with my friends es well, when could we enjoy the map?
Best wishes and thanks for the awesome project you made real
This would be fun, If there was a map to play.....
In reply to darkshadow543:
In reply to TheGhost:
Why even post the mod pack if you don't add the map?
In reply to SnottyPicksalot:
The map will be released to the public after the series is over.
Is there a way to access the map from the current Hermit Quest series? Or is it reserved for for iskall's Patreon server only?