Heavily Reflavoured

A RPG modpack that heavily expands and reworks every part of Minecraft to create a playthrough that last longer than 2 weeks.

File Details

Heavily Reflavoured V1.4 [Multiplayer Config].zip

  • B
  • May 3, 2024
  • 55.80 MB
  • 36
  • 1.20.1
  • Forge

File Name

Heavily Reflavoured V1.4 [Multiplayer Config].zip

Supported Versions

  • 1.20.1

Update 1.4 [The Shot Before Meal Update] (This is a smaller update because I want to fine tune the modpack before any major updates, which should be the next update)

Additions

  • Added Camera
  • Added 7 New Ranged Weapons
  • Added 6 New Lunar Events
  • Added Kiln
  • Added Tons of new blocks
  • Added a way to transfer tools enchantments onto books via anvil
  • Every single enchanted book has a custom texture
  • Added additional tooltip information onto tools, weapon and armor
  • Added 6 new perks in the skill tree
  • Added a new menu that displays your stats
  • Added 10 New Potions
  • Added a new and drippy loading screen

Changes

  • Complete Skill tree revamp [The skill tree has been completely revamped, a lot of skills has been changed]

  • All smithing upgrade templates are now craftable

  • The summon for the dead king is now craftable

  • Mutant Skeleton Armor now has the same durability as diamond armor

  • Improved the smithing table UI

  • Every Armor Set Bonus has been tweaked [Some info might be inaccurate]

Leather armor

  • 20% Dodge Chance
  • 25% Movement Speed
  • 1 Dodgeroll Count

Wandering Armor

  • 1 Mana Regen
  • 20% Dodge Chance
  • 1 Dodgeroll count

Scarecrow Armor

  • 1 Mana Regen
  • 4 Summon Damage
  • 50 Max Mana

Chainmail armor

  • 15% Crit Chance
  • 20% Ranged Damage
  • 10% Movement Speed

Tattered Armor

  • 20% Bow Draw Speed
  • 20% Dodge Chance
  • 20% Crit Chance

Iron Armor

  • 3 Melee Damage
  • 60% Block Stamina Reduction
  • 30% Crit Damage

Gold Armor

  • 3 Fortune Bonus
  • 50% Mining Speed
  • 50% Experience Gained

Dark Metal Armor

  • 20% Crit Chance
  • 25% Crit Damage
  • 15% Armor Piercing

Nightmare Armor

  • 0.5 Life Steal
  • 20% Blood Spell Power
  • Immunity to Darkness
  • Immunity to Fear
  • Immunity to Blindness

Spiny Shell

  • 30% Armor Piercing Resistance
  • Negates 6 Damage
  • 20% Healing Bonus

Diamond Armor +3 Health +Immunity to Slowness +Immunity to Bleeding

Pyromancer

  • Fire Resistance
  • 30% Crit Damage

Electromancer

  • 30% Movement Speed
  • 15% Crit Chance

Cyromancer

  • Increased Armor Piercing Resistance [Armor Toughness]
  • Immunity to all movement imparint debuff

Evocation

  • 6 Summon Damage
  • 20% Bow Draw Speed

Ender

  • 5 Roll Distance
  • 30% Dodge Chance

Cultist

  • 25% Healing Bonus
  • 0.25 Life Steal

Plagued

  • Poison Immunity
  • 30% Armor Piercing

Priest

  • 5 Hearts
  • 15% Increased Movement Speed

Brimsteel

  • 30% Fire Spell Power
  • 15% Fire Spell Resist
  • All Melee Attacks Inflict 3 Fire Damage

Netherite Armor +0.5 Attack Speed +30% Crit Chance +15% Movement Speed

Enderium Armor

  • 30% Armor Piercing
  • 30% Crit Damage
  • 20% Movement Speed
  • Immune to Stun

Rose Armor

  • 30% Spell Power
  • 100 Max Mana
  • 15% Movement Speed
  • Immune to Stun

Cobalt Armor

  • 4 Melee Damage
  • 0.5 Attack Speed
  • 50% Crit Damage
  • Immune to Stun

Mint Armor

  • 15% Dodge Roll Recharge Speed
  • 35% Bow Draw Speed
  • 20% Arrow Velocity
  • Immune to Stun

Battlemage

  • 20% Bow Draw Speed
  • All Melee Attacks Inflict 3 Fire Damage
  • 20% Spell Power

Ignitium

  • 40% Armor Piercing Resistance
  • 40% Ranged Damage
  • 0.75 Attack Speed
  • 30% Spell Power
  • Due to the all of the skill tree changes, every single boss's stats has been increased significantly to compensate, every boss now has 25-50% armor piercing

[Multiplayer Changes]

  • Added an option to turn on/off fire spreading in the quest book
  • Added an option to turn on/off keep inventory in the quest book
  • Every boss's health has been increased by a 100%