Hearth & Crown-1.5.1.zip
What's new
Hearth & Crown 1.5.1
Skillsmith 1.0.1
- Skillsmith and its Create, Iron's Spells and MineColonies addons updated to 1.0.1.
- Machines tell you why they won't work. A cooking pot, furnace or Create machine that refuses to make something now says why: whose skill is missing, or that nobody owns it and it needs breaking and placing again. Engineer's Goggles show it on Create machines.
- Spell school skills level more slowly and are never lost on death. Schools with no spells (Dune, Ritual, Cataclysm Technomancy) no longer show.
- New commands:
/skillsmith whyshows every lock on the item in your hand and what it needs./skillsmith topand the J key open the leaderboard. - MineColonies foods need Culinary to craft (3 to 24, by MineColonies' food tiers). A colony's kitchen makes what the player who taught it could make.
- Ore and ingot XP and perks now cover modded ores and ingots, and exploring the End earns Exploration.
- Create's locks now say that Create is late game here.
Iron's Spells gear
- Add-on spell gear now needs its real school skill instead of the old stand-ins: Holy instead of Leadership, Nature instead of Farming, Fire instead of Smithing, Ice instead of Defense, Blood instead of Constitution, Evocation instead of Gathering, Astral instead of Luck, Geo instead of Mining, Gluttony instead of Culinary, Wind and Aero instead of Dexterity, Symmetry instead of Attack, and Technomancy or Lightning instead of Tinkering. Weapons keep Attack, Dexterity and Smithing.
- Iron's staves also need their school's skill (this was meant for 1.5.0).
Other changes
- Werewolves can eat modded meat and fish and meat-forward dishes: stews, burgers, kebabs, roasts and seafood from Farmer's Delight and its add-ons, MineColonies and more. Mostly-vegetable dishes still need the Not Meat? skill.
- Quark's sort, insert/extract and chest search buttons are off. Sophisticated Inventory Interactions' buttons do the same jobs without overlapping them.

