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Hearth & Crown

This is a medieval RPG modpack. Build kingdoms, conquer kingdoms, explore new lands, find new treasures. Playing with friends is recommended.
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Hearth & Crown-1.5.0.zip

File nameHearth-Crown-1.5.0.zip
Uploader
CodeBadgerCodeBadger
Uploaded
Nov 11, 2026
Downloads
31
Size
25.2 MB
Mod Loaders
NeoForge
File ID
9553075
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Hearth & Crown 1.5.0

⚠️ Read before updating: your skill levels will not carry over. This version replaces Reskillable with Skillsmith. Skillsmith can't read Reskillable's levels, so every player starts at level 0 in an existing world after updating, and anything that needs a skill will be locked until it's leveled again.

  • Back up your world before updating.
  • Single player: note your current levels first, then use /skillsmith set <player> <skill> <level> to set them back after updating.
  • Servers: your levels will only come back if the server owner restores them. Don't update a server world without a plan for that.
  • New worlds aren't affected.

The skill system is now CodeBadger: Skillsmith

Reskillable is replaced by CodeBadger: Skillsmith and its addons for Create, Iron's Spells and MineColonies. There are more skills (Crafting, Smelting, Husbandry, Fishing, Alchemy, Enchanting, Learning, Luck, Exploration, Engineering, Machinery, Leadership, plus a skill for every spell school), and locks can now take one skill or another.

  • Exploration and the spell school skills level by doing (travelling, casting that school's spells) and cost no skill points.
  • Every lock from the old setup was carried over, with levels scaled to Skillsmith's 40-level cap.
  • Create is a late-game unlock: Engineering to craft, Machinery to use, from 30 to 40.
  • Cooking pots, kegs, juicers and stoves follow crafting locks, and food from them gets the Culinary bonus.
  • Armor takes Defense or more Constitution, magic armor Wisdom or more Magic, reach weapons Attack or Dexterity.
  • Spell add-on gear and Iron's staves also need their school's skill.
  • Modded metals need Smelting; backpacks and storage upgrades use the skill that matches what they do.

Added Mods

  • CodeBadger: Skillsmith (1.0.0)
  • CodeBadger: Skillsmith x Create (1.0.0)
  • CodeBadger: Skillsmith x Iron's Spells (1.0.0)
  • CodeBadger: Skillsmith x Minecolonies (1.0.0)

Removed Mods

  • Reskillable Reimagined
  • Colony Skill Gate, Crafter Skill Gate, Create Crafter Skill Gate (Skillsmith does what they did)

Other Changes

  • MCA's No Aging trait is turned off, so children grow up.
  • Lootr chests can't be broken or blown up, and never decay.
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