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Hearth & Crown

This is a medieval RPG modpack. Build kingdoms, conquer kingdoms, explore new lands, find new treasures. Playing with friends is recommended.
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Hearth & Crown-1.2.1.zip

File nameHearth-Crown-1.2.1.zip
Uploader
CodeBadgerCodeBadger
Uploaded
Nov 7, 2026
Downloads
29
Size
25.2 MB
Mod Loaders
NeoForge
File ID
9487311
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Hearth & Crown 1.2.1

Added Mods

  • Lithium (0.15.4): server and game performance optimizations, including mob collisions, mob AI and chunk ticking
  • spark (1.10.124): performance profiler, used to track down lag

Removed Mods

  • MCA Colony Integration (0.1.0-beta)

Fixes

  • Colonists no longer get deleted and replaced. MCA Colony Integration was wiping a colonist's colony record whenever the colonist unloaded (for example, when nobody was nearby) or died. MineColonies then replaced them with a brand-new colonist, and the old colonist's items were lost. Removing the mod stops this.
  • This also fixes an error in MineColonies' morning wake-up routine that the same mod was causing.
  • Colonists already converted into MCA villagers stay MCA villagers. The "Convert to MCA Resident" and "Hire as Colony Worker" options are gone.
  • Technomancy manuscripts now have their own recipe. They used the same Crystallized Coral recipe as Abyssal manuscripts, so crafting one could give you the wrong school. Technomancy manuscripts now take a Redstone Comparator in the middle, and they unlock the Technomancy school that actually has spells (Spinblade, Summon Dwarven Drones). Abyssal manuscripts still use coral.

Skill Fixes

  • Book of Souls and Updraft Tome are spell books, so they now use Magic like every other spell book instead of Wisdom:
    • Book of Souls: Magic 18, Intelligence 16 (was Wisdom 20, Intelligence 12)
    • Updraft Tome: Magic 18, Dexterity 16 (was Wisdom 16, Dexterity 8)
  • Carrots, potatoes and beetroots no longer need any Farming to plant or harvest (they needed Farming 2, 2 and 4).

Day Length

  • Days are longer all year.
    • Autumn and winter: the shortest day is now about 9 minutes (was about 6.5).
    • Spring and summer: days are 25% longer. The longest day, in early summer, is now about 21 minutes (was about 17).
    • Nights are unchanged.
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