Hearth & Crown-1.2.1.zip
What's new
Hearth & Crown 1.2.1
Added Mods
- Lithium (0.15.4): server and game performance optimizations, including mob collisions, mob AI and chunk ticking
- spark (1.10.124): performance profiler, used to track down lag
Removed Mods
- MCA Colony Integration (0.1.0-beta)
Fixes
- Colonists no longer get deleted and replaced. MCA Colony Integration was wiping a colonist's colony record whenever the colonist unloaded (for example, when nobody was nearby) or died. MineColonies then replaced them with a brand-new colonist, and the old colonist's items were lost. Removing the mod stops this.
- This also fixes an error in MineColonies' morning wake-up routine that the same mod was causing.
- Colonists already converted into MCA villagers stay MCA villagers. The "Convert to MCA Resident" and "Hire as Colony Worker" options are gone.
- Technomancy manuscripts now have their own recipe. They used the same Crystallized Coral recipe as Abyssal manuscripts, so crafting one could give you the wrong school. Technomancy manuscripts now take a Redstone Comparator in the middle, and they unlock the Technomancy school that actually has spells (Spinblade, Summon Dwarven Drones). Abyssal manuscripts still use coral.
Skill Fixes
- Book of Souls and Updraft Tome are spell books, so they now use Magic like every other spell book instead of Wisdom:
- Book of Souls: Magic 18, Intelligence 16 (was Wisdom 20, Intelligence 12)
- Updraft Tome: Magic 18, Dexterity 16 (was Wisdom 16, Dexterity 8)
- Carrots, potatoes and beetroots no longer need any Farming to plant or harvest (they needed Farming 2, 2 and 4).
Day Length
- Days are longer all year.
- Autumn and winter: the shortest day is now about 9 minutes (was about 6.5).
- Spring and summer: days are 25% longer. The longest day, in early summer, is now about 21 minutes (was about 17).
- Nights are unchanged.

