HARDCORE EVOLUTIONS

A brutally hard Tensura survival pack where Unique Skills are rare, and every evolution is earned.
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Hardcore Evolutions - 2.1.1 (RACES UPDATE + SERVER RESET)

File nameHARDCORE EVOLUTIONS 2.1.1.zip
Uploader
Nicky_DCNicky_DC
Uploaded
Sep 22, 2026
Downloads
523
Size
18.5 MB
Mod Loaders
NeoForge
File ID
8948829
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Update Log - 2.1

Update "Tensura Hardcore NDC" to 1.2

Start of the game

  • Two drawings, no unique skill. The Great Sage scene now gives 2 sigil drawings, and both hand out a normal skill — never a unique one. Asking Great Sage for a unique is refused without costing a drawing.
  • Random is back. The scene was missing the "Random" card that the classic race screen has, so any race that only exists in the random pool was unreachable. The card is back at the end of the carousel.
  • Demon joined the game as a Random-only race: it never shows up in the list you pick from, only when you let fate choose. It is rated Hard.
  • Demon Gates are far more common: roughly one every 500 blocks instead of every 3200, so a new Demon does not have to go hunting. Only affects land that has not been generated yet.
  • One skill lock from the start. Every player now begins with 1 lock, instead of having to climb a Soul Grade level first.

World and items

  • Graves: every death leaves its own grave where you fell, with the coordinates in chat. Hold the Grave Key you respawn with to spot it. Dying never drops a life heart.
  • Adamantite is craftable: 5 Pure Magisteel + 4 High Quality Magic Crystal.
  • Dragotite is craftable, always with Orichalcum and 1 Adamantite, plus dragonsteel: Frost uses 4 Ice, Scorch 4 Fire, Storm 4 Lightning, Abyss 2 Lightning + 2 Ice, Earth 2 Fire + 2 Ice, and Star 2 of each.
  • Wither skulls are rarer: 1% per wither skeleton instead of 2,5%.
  • Wispfolk nerf: the first stage is no longer a Majin and can no longer fly. Both come back at its first evolution. Existing Wispfolk characters are adjusted when they log in.
  • A wisp dissolves in the human world. With no body of its own, a first-stage Wispfolk that runs out of magicule outside the Labyrinth (or Hell, or a boss arena) now dies instead of falling asleep. Inside those worlds nothing changed.
  • Spiritual races are spiritual again, whichever way you were born. Reincarnating outside the usual screen — the Great Sage's Folly sigil, for instance — used to hand you a body you were never supposed to have, so Daemons, Elementals and Wisps never lost magicule in the human world. Evolving never takes a body away: a Daemon that earned one keeps it.
  • More magicule to start with: Wispfolk 3000 → 6000, Lesser Daemon 2500/3000 → 5000/6000, Lesser Elemental 500/1000 → 1000/2000.

Server

  • Lives come back every 24 hours instead of every 240.

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