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GT Panzercraft

Once upon the unbound plane of existence. A fragile life. Dreaming of venturing the stars... | Massive Tech-RPG pack | 200+ Quests | Greggified + Avaritia'd Progression Overhaul | Good Luck...

File Details

1.2.2 IDISAM 841

  • R
  • Jan 5, 2026
  • 89.99 MB
  • 207
  • 1.21.1
  • NeoForge

File Name

GT Panzercraft-1.2.2 IDISAM 841.zip

Supported Versions

  • 1.21.1

1.2.2 IDISAM 841

This is a performace check and balancing update, some contents that are added or removed here are generally compatible with older worlds and pretty much are just small balances (kind of a lie there though, there are changes to Tectonic here, you just have to be careful on loading these to your worlds, but i do checked it with pre 1.2 worlds, uhhhhhhh, it does work, just don't expect for it to be smooth at all)

  • Added Cinematic Cataclysm and patches to Malkuth and Chesed, DO NOT FIGHT THEM NOW THOUGH, THEY ARE STILL BUGGY AS HELL
  • Added Underground Villages... (people yearn for the Agartha huh?)
  • Added a ton of shader settings, they're all basic though, you may wanna tweak it a bit first
  • Removed Illager Invasion due to bugs and performance, Takes A Pillage does the job now
  • Removed Visual Workbench due to bugs (loot spawning in benches, potentially incompatibilities with GTCEU too) and performance (crafting tables are a bit slower in performance), no alternatives that are as performant yet but enhanced workbenches might have a chance
  • Removed Enchanting Infuser, i like PRNG
  • Removed DarkSmelting because KubeJS can do the same for the less cost in mixin injections, so we use that, but for now, nothing is added to KJS yet
  • Removed Snad: Redstone edition, cause, uhhhhh, we're in AE2 era! i forgot why i added that, not gonna lie
  • Removed AntiblocksRechiseled, we have Luminax that looks a bit better on the eyes
  • Cancelled addition of Project Vibrant Journeys due to some mem-leak BUT integration stays active if you wanna add the mod yourself to the pack
  • Other bug that has been reported is now being held on notice but they are still unfixable as the problems were on the side of the mod and not the pack, this includes bugs from Eternal Starlight datafixer (on v 6.3+, which is why we're on 6.2), GTCEU crafting (on v 7.0.2, may be fixed in 7.1+.X), Bibliocraft/Bibliowoods dynamic resource handling that's being triggered after registry is frozen (this is from Eternal Starlight integration on torreya type woods), etc. Though if it happens to be unfixed on the modside, i'll have to either remove the mod or item obliterate them.