GT Panzercraft

Once upon the unbound plane of existence. A fragile life. Dreaming of venturing the stars... | Massive Tech-RPG pack | 200+ Quests | Greggified + Avaritia'd Progression Overhaul | Good Luck...

File Details

GT Panzercraft-1.1.3-Early-DevBuild 328.zip

  • R
  • Nov 23, 2025
  • 89.53 MB
  • 37
  • 1.21.1
  • NeoForge

File Name

GT Panzercraft-1.1.3-Alpha-Build 328-NEOFORGE-1.21.1.zip

Supported Versions

  • 1.21.1

Added lots of things, some changes including

  • Added Wooden Bucket, Wooden Shear, Wooden Hopper, Darksmelting, Dyson Cube, Simply Traps, and Falling Leaves mod, some will be tested further in the future, if they have issues especially with java malloc, they will be removed
  • Changes totem stacksize from 1 -> 20 through KubeJS, potentially for future bossfight adjustments
  • Adjusted Tectonic config on Vertical Scale from 3.7 -> 3.4 (This is still a test, and will change)
  • Added Enchanted Golden Apple recipe with KubeJS (probably)
  • Added more Skill Locks with Reskillable... may potentially add some more for ores...
  • Modified Battle Tower Golem loot drops to include Diamonds, Wither Skulls, and even Netherite Scraps
  • Added recipe for Unstable Shears with 5x Unstable Ingots (this deters you from crafting it, brochacho)
  • Added basic description to all Chapter 1 Quests that doesn't have it already
  • Revised some Quest descriptions to reaffirm more to the modpack context
  • Revised some of Chapter 1 Quests to reflect Pre-LV GregTech experience
  • Added some more missing EMC Values that i forgot (still missing 16k or 17k items)
  • Fixed some exploitable EMC Values (this is due to Mystical Agriculture's Essences and GTCEU Magnetic Iron, causing Iron Blocks to cost 72 EMC while Iron Ingots cost 256, unpacking Iron Blocks would then net a positive of 2232 EMC per Iron Blocks, this is now fixed, but doesn't stop the fact that there's many other issues similar to this)
  • Added more music settings to BiomeBeats, but i doubt that changes anything for now...
  • Adjusts almost all Cataclysm bosses and entities to Post-Ancient/Mythic/Epic Apotheosis Tier with their breakdown as:
        - Ender Guardian, DamageCap 400 -> 1000, HP Mult 10.0 -> 30.0, Damage Mult 1.5 -> 15.0, NatureHealing 25.0 -> 300.0
        - Ender Golem, HP Mult 3.0 -> 8.0, Damage Mult 2.0 -> 4.0
        - Netherite Monstrosity, DamageCap 100 -> 200, HP Mult 3.0 -> 9.0, Damage Mult 1.5 -> 2.5
        - Ignis, DamageCap 500 -> 1000, HP Mult 10.0 -> 30.0, Damage Mult 5.0 -> 15.0, NatureHealing 50.0 -> 200.0, Healing Mult 1.0 -> 3.0
        - Revenant, HP Mult 2.0 -> 8.0, Damage Mult 2.0 -> 4.0
        - Prowler, HP Mult 2.0 -> 8.0, Damage Mult 2.0 -> 4.0
        - Harbinger, DamageCap 100 -> 500, HP Mult 3.0 -> 10.0, Damage Mult 1.0 -> 9.0, Healing Mult 3.0 -> 2.0
        - Leviathan, DamageCap 20 -> 1000, HP Mult 1.0 -> 40.0, Damage Mult 1.0 -> 7.0, NatureHealing 25.0 -> 300.0
        - Pets (Minis, Modern, Baby), HP Mult 2.0 -> 8.0, Damage Mult 2.0 -> 4.0
        - Amethyst Crab, HP Mult 1.0 -> 3.0, Damage Mult 1.0 -> 2.0
        - Ancient Remnant, DamageCap 200 -> 400, HP Mult 1.0 -> 15.0, Damage Mult 1.0 -> 7.0, NatureHealing 25.0 -> 100.0
        - Koboleton, DropItem 5.0 -> 0.0 (just annoying, it can be prevented, but just annoying, same reason why i removed sticky from InfernalMobs)
        - Kobolediator, HP Mult 2.0 -> 8.0, Damage Mult 2.0 -> 4.0
        - Wadjet, HP Mult 2.0 -> 8.0, Damage Mult 2.0 -> 4.0
        - Aptgrangr, HP Mult 2.0 -> 8.0, Damage Mult 2.0 -> 4.0
        - Clawdian, HP Mult 2.0 -> 8.0, Damage Mult 2.0 -> 4.0
        - Scylla, DamageCap 400 -> 1000, HP Mult 8.0 -> 16.0, Damage Mult 4.0 -> 12.0, NatureHealing 25.0 -> 250.0
        - Maledictus, DamageCap 20 -> 2000, HP Mult 1.0 -> 10.0, Damage Mult 1.0 -> 20.0, NatureHealing 25.0 -> 250.0
  • The Cataclysm adjustments above is not final, and the weapons are yet to be buffed to match the adjustments above, be patience
  • Updated most mods to the latest version except the ones excepted, untested, or i'm skeptical about
  • Lastly, i wrote something in my notes on integrating this modpack with my worldbuilding lore, expect something in far future regarding this