Gravel to Greatness

A survival enhanced modpack that makes you build from the stone age up, and scales toward building and connecting settlements, dungeon crawling with companions, and exploring perilous, untamed lands.

File Details

Gravel_to_Greatness-0.2.6.zip

  • R
  • Jul 7, 2026
  • 9.08 MB
  • 13
  • 1.20.1
  • Forge

File Name

Gravel_to_Greatness-0.2.6.zip

Supported Versions

  • 1.20.1

0.2.6:  Unearthed

  -Auxiliary chapter progression updated(still beta ver.)

  -Prologue additions (to Stone, Bronze, and Iron age quests)

  -Anomalous not good thing (another +2 spooky stuff)

  -JEI Recipe Sorting per mod, grouping categories such as "functional blocks", "decorations", "dimensions", "tech mods" ect.

  -In Control and JourneyMaps configuration

  -Startup settings altered for ease of onboarding

  -Easier to acquire brass for armor early game

  -Torches can light Breezy hot air balloons

 

0.2.5: Into the depths

  -Full Stone Age through Iron Age progression

  -Foundation of Auxiliary chapters

  -Optimizations and Overgeared NoTreePunching Compat

  -Archaeology, dig it

  -Some Nether additions

  -Fishing in triplicate

  -Nether portals no longer work, the dimension is all messed up, perhaps you can dig to the bottom of this

  -Both the Sun and Moon are round

  -Starter Kits ~enabled

  -World Generation time reduced by several minutes

  -Old worlds not compatible due to some removed mods

 

0.2.4.1: LIONFISH HOTFIX

  -Changes Lionfish version to fix rendering crash issue

 

0.2.4: Some Stuff 

  -Biomancy and other

  -Prospecting

  -Added Create Compatibility

  -Old saves may be incompatible due to removed mods

  -Questbook gaining traction, still determining best questables

  -You may sleep at midnight  

 

0.2.3: Moon Knight Special

  -Field Guide crash fix and configuration

  -GUI buttons hotfix

  -Wasn't spooky enough for me, ~+2 spooky stuff

  -The clouds hold grudges, don't wear metal during thunderstorms

  -A few Doodads

  -Magical potion lakes uwaa

  -Reduced Sandworm lag 100%

  -Please build durable aquifers, dirt wont cut it

  -Also, Please do not pollute the realm


0.2.2: The Plot Thickens

  -Beta ver. Starter Kits now Live

  -Mob variabiliaty

  -Sanity has been added

  -Nether and End Remastered (new portal activation methods)

  -Aether removed (Old Version saves will NOT be compatible)

  -Base GUI mod compatibility overhaul (all the buttons all nice and neat)

  -Added Deep Dark -> Cataclysm progression

  -Dimension ore generation


0.2.1: Oh my, that's embarassing

  -Default configurations Hotfix

  -Keybind Bundles instances radial menus locally, will have to be set manually


0.2: Optimization and configuration

  -Quick fix to address some lag spikes present

  -Paring down some redundancies

  -Fixed controls issue caused by accidental loading of options.txt (delete options.txt to rectify on older versions)

  -Old saves may not be compatible due to reduction in blocks and entities

  -You are succeptible to temperature and thirst as well as hunger


0.1: First operational build

  -Questlog in progress, all mods functional up through Cataclysm

  -Keybinds managed by Keybind Bundles radial menus with keybind shortcuts

  -Known intermittent stutter at higher render distances